搜索资源列表
2D-TM
- c++builder下编的FDTD二维TM波传播情况!
fengye
- 一款2D游戏的易语言编程、学习制作游戏-feng ye
bpf
- Source code of forward and backward 2D FFT with low or high frequency filter (run with pcx-file as parameter)
CFD_CSharp
- cfd经典问题C源代码:一维黎曼问题;一维可压N-S方程;二维斜激波刚壁反射;二维泊萧叶黏性流动;有限体积法求解库塔流-Riemann problem a compressible N-S equations of two-dimensional oblique shock wave reflection stiffness 2D Poiseuille viscous flow finite volume method to solve the Kuta flow
CFD_CSharp
- cfd经典问题C源代码:一维黎曼问题;一维可压N-S方程;二维斜激波刚壁反射;二维泊萧叶黏性流动;有限体积法求解库塔流-Riemann problem a compressible N-S equations of two-dimensional oblique shock wave reflection stiffness 2D Poiseuille viscous flow finite volume method to solve the Kuta flow
FLOW7-for-Fluid-Flow
- FLOW7_MAIN解决了使用有限元法二维稳态不可压缩流-FLOW7_MAIN solves a 2D steady incompressible flow using finite elements
select_best-ONE_dimension
- 跟刚才上传的那个二维匹配追踪算法一样,硕士论文用到的,现分享给大家!-2D matching algorithm with that track just uploaded, as used in master s thesis, it is for everyone to share!
EFG
- 该无网格程序包括一维和二维程序,用于无网格的学习,方便修改其节点数-this program is EFG program ,it include 1D and 2D program .you can change the number of nodes.
25
- This a simple program written on assembler languages to calculate min and max value of input 2D matrix.-This is a simple program written on assembler languages to calculate min and max value of input 2D matrix.
2D-TIN-construct
- 专门用于二维三角网的构建,以及各个三角网之间的缝合与拼接。-Specially used to construct 2D triangulation, and suture and stitching between each triangulation
heeh
- The diffusion law, Fick s second law, 扩散定律,Fick第二定律,考虑到二维图像的饱和度-The diffusion law, Fick s second law, considering the saturation of 2D image
2d-stable-conduction
- 用C语言编写的求解二维稳态导热问题的程序代码-Solving two-dimensional steady-state heat conduction problems with the program code written in C language
2D-ROTATION
- 2D rotation routines in AVR ASM
2d-truss
- 利用Fortran语言求解2d桁架的内力值和位移-Using Fortran Language to Solve the Internal Force Value and Displacement of 2d Truss
day2
- 基本的概念说明 上面的代码在制作基于2D的游戏时检查单位之间的冲突(例如友军飞机和敌方导弹)时非常有用。 这个代码的基本原理是使用中心距和两个圆的半径之和。 两个圆的中心距离可以用毕达哥拉斯定理求出,如果两个圆的半径之和大于这个中心距,那么这个物体就被认为是相撞的(如果不知道的话,可见图示说明)(Basic concept descr iption The code above is useful for checking conflicts between units (such as