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zhengshuguihua
- 整数规划:用割平面法求解整数规划 用分支定界法求解整数规划 用枚举法(包括穷举法和隐枚举法)求解0-1规划 -Integer programming: cutting plane method for solving integer programming with branch and bound method for solving integer programming Solving 0-1 planning enumeration method (exhaustive me
MAC-controllers
- MAC控制器,包括显式MAC控制器和隐式MAC控制器-MAC controller, the controller including explicit and implicit MAC MAC controller
DMC
- DMC控制器,包括显式自校正DMC和隐式自校正DMC-DMC controller,Including explicit and implicit self-correction DMC DMC self-correction
SUBROUTINE-Gauss
- SUBROUTINE Gauss_Expunction(A, B, X, N) IMPLICIT NONE ! 变量定义 INTEGER :: N REAL :: A(N,N), B(N) REAL :: X(N) INTEGER :: I, J REAL :: C LOGICAL, EXTERNAL :: Check_Root -SUBROUTINE Gauss_Expunction(A, B, X, N) IMPLICIT NONE ! 变量定义 INTEGER :: N REA
02
- 纹理的最终映射利用glTexCoord2f()或gluQuadricTexture()函数。纹理图像的指定有两种方式:一种是利用显式的glTexImage2D();二是利用隐式方式,使用auxDIBImageLoad()、glGenTextures()、glBindTexture()与gluBuild2DMipmaps()函数。房子的位置与尺寸可以直接利用OpenGL入门程序。隐式方式纹理映射的代码可以参考“基于GLUT的OpenGL入门”。-The final texture mapping
