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3D_cloud_simulate
- 三维云场景的模拟 对 现有的多重前向散射光照模型进行了简化和改进-使用纹理映射和234567函数进行加速-3D-scene simulation of the existing multi-light-scattering model to simplify and improve-use texture Ying and the 234,567-function acceleration
圖形照片以及圖片比對
- This DSSIM program has been created by Philipp Klaus Krause based on Rabah Mehdi's C++ implementation of SSIM (http://mehdi.rabah.free.fr/SSIM). Originally it has been created for the VMV '09 paper "ftc - floating precision texture compressio