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地形图等高线的计算机矢量化及三维地形模型的生成
- 本文提出地形图纸等高线的矢量化,进而提出生成三维地形模型的工程问题,阐述了扫描、预处理、细化等步骤-terrain contour drawings of vectorization, leading to formation of three-dimensional terrain model works, expounded the scanning, pretreatment steps such as thinning
三维动态地形模拟
- 用VC在OpenGL环境下动态模拟三维地形的生成-VC environment in OpenGL 3D Dynamic Simulation Terrain Generation
flying_src
- vc++ opengl 编写的真实感地形生成程序 很全-vc opengl realistic terrain prepared by the procedure very entire generation
Terrain_Lod_OpenGL
- 游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
Rand_Map
- 基于opengl的随机地形生成源代码 用VC.net2003-random terrain generation source code used VC.net2003
terrain_morph
- 这事一个地形生成的源代码,代码写的很详细,能够看懂,情大家有兴趣的读一读。-it a terrain generation of source code, code written in great detail, be able to read and intelligence we are interested to read.
MyRoamTerrain2
- 该程序很好得实现一个基于ROAM层次技术的地形生成。生成效果很好。-good in the process to achieve a level of technology based on ROAM terrain generation. Generating good effect.
Topographty
- 利用OpenGL实现的地形生成完整源代码,实现了三维漫游效果!-use OpenGL integrity of the terrain generated source code to achieve a three-dimensional effect roaming!
cournia_terrain-20020422
- 这个源码包含几个地形生成算法,heightmap方法,midpoint和fault方法。
opengl三维地形的模拟
- 三维虚拟地形图能逼真地反映外部真实世界,克服传统的线划地形图和实体地形图的以上不足,可视化程度要高,立体感要强,实用要方便,存储和查询方便,可实时生成,可移植性强。
利用OpenGL实现三维地形
- 此资料介绍的是:利用OpenGL实现三维地形可 视化,采用Delaunay三角化法得到地形采样点,并用已知数据对三角曲面进行插值加密,生成规则格网(GRID)数据结构的方法,可得到高度真实感的三维地形可视化效果。 -The data presented are: the use of OpenGL for three-dimensional terrain visualization, using Delaunay triangulation method to be terrain
opengl
- opengl超强文档集合,教程,地形生成,等等。巨好,巨多-opengl super collection of documents, tutorials, terrain generation, and so on. Macrophages, and giant multi-
MyTerrain2
- openGL的随机地形生成,还没有贴图,运行需要glut.h-openGL random terrain generation, there is no mapping, needed for the operation of glut.h
MyTerrain1
- 修改版的openGL3D地形生成,添加了表面纹理贴图,更加真实-Modified version of the openGL3D Terrain Generation, add a surface texture mapping, and more real
fractalpapers
- 与分形有关的两篇硕士论文: 分形与真实感地形生成研究.kdh 基于分形理论的创新设计及其应用.kdh-And fractal related to two master s thesis: Fractal with Generation of Realistic Terrain. Kdh fractal theory based on innovative design and its application. Kdh
terraineer-0.3.tar
- 采用各种方法实现地形图,可以用于比较自己的地形生成算法,-an educating tool generating heightmaps (heightmap terrains) with various algorithms, teaching how they work and how to use them, and letting you very easily try your own ideas
OPENGlshili
- 三维地形生成算法(Diamon-Square)和天空纹理绘制的源代码-3D terrain generation algorithm (Diamon-Square) and the sky texture mapping the source code
Unity的游戏地形生成方法
- 基于Unity中的Terrain工具进行游戏开发,可以方便快捷地生成一个满足游戏需要的三维地形。在介绍Terrain工具的基础上,提出了一种基于Unity的游戏地形生成方法。实例证明,该方法简单有效,可以满足一般游戏地形建模的需要。(Unity based on the Terrain tools for game development, you can easily and quickly generate a three-dimensional terrain to meet the ne
生成随机地形
- 学习minecraft地形随机生成用的是柏林噪声算法(Learning the random generation of minecraft terrain is the Berlin noise algorithm)
地形生成
- 雷达数字仿真,设定了采样频率和采样周期、雷达中频频率、脉冲重复周期等,尽可能真实仿真雷达,并对数字地形进行扫描(ladarSimulink in MATLAB 2014a)