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test
- 利用VC6.0和DirectX9.0实现的三棱锥-Direct3D game development technology supporting Detailed Chapter 9 code to load one of two Mesh model. Package class implements scene roaming camera 2. Package object model to achieve arbitrary control
CreateSkyBox
- 一个Directx9.0开发的天空盒子,自己写的,可以为学习3D游戏客户端的朋友一起学习-Directx9.0 the development of a sky box and wrote it myself, for learning 3D game client to learn with friends
alphaBlend
- alpha混合例子,用DirectX9编写,里面包括了3D里面所有的混合类型。-alpha mixed case, with DirectX9 preparation, which includes all of the mixed-type 3D inside.
DirectX9.0c-A-Shader-Approach
- 本书是一本描述Directx 9.0可编程渲染管线,Shader技术的入门书籍。作者是Frank D. Luna,有丰富的DirectX程序经验,已出版过多本DirectX相关书籍。书中讲解由浅入深,且配合大量实例,是游戏入门书籍的精品!-This book is a descr iption of Directx 9.0 programmable pixel pipelines, Shader technology introduction to books. The author is Fr
DSPack
- 经典delphi视频控件,安装之前,必须先安装DirectX9.0(DSPack2.3.4默认支持DirectX9.0) 利用最新 DircetX 9 中的 DirectShow 相关 API 播放 VCD、DVD、MP3、DivX 等影音格式文件的构件 ( 2.0 版,附源码 ) 影像与音质的质量极佳。适用 Win9X, ME, 2000已及D5 D6 D7 -DSPack is a set of Components and class to write Multimedia
main
- DirectX9.0下建模 控制摄像机旋转视角 达到移动 旋转的效果-The DirectX9.0 modeling control the camera rotate the camera to move the rotating effect
gamemaps
- 用VC做的游戏地图编辑器,支持DirectX9。完整的c++源代码。-To do with VC games map editor, support for DirectX9. Complete c++ source code.
TexCube
- directx9.0 绘制立方体木箱并赋予纹理贴图,加光照-directx9.0 draw a cube wooden box and give texture mapping, plus light
Game3D
- VC7.0+DirectX9.0C写的一个月亮太阳和地球的旋转,太阳在中心自转,地球围着太阳转并且自转,月亮围着地球和太阳转。是一个学习矩阵的例子。因为减少文件大小,把贴图和贴图代码删掉了,可以正常编译,没有贴图-VC7.0+ DirectX9.0C write a moon the sun and the Earth s rotation, the sun in the center rotation, the Earth s rotation around the sun and the m
TaiQiu(20070410)
- 简易的3D台球游戏,实现了多线程渲染,速度很快-DirectX9.0 Game
Direct3D9MFC[Single-Doc]
- DirectX9 + MFC[单文档结构] 框架-DirectX9+ MFC[single document] framework
water
- 使用法线贴图在DirectX9中实现水面波动效果。-The use of normal mapping in DirectX9 to achieve the effect of surface fluctuations.
DirectX9UserInterfacesDesignandImplementation
- DirectX UI设计的书籍,写的不错。英文版,目前没找到中文的。-DirectX9 User Interfaces Design and Implementation
Windows Undocumented File
- DirectX9.0 3D游戏编程
Chap01
- 基础DirectX9.0技术实现,适合初学者参考-DirectX9.0 technology foundation, suitable for beginners reference
rigid_Animation
- 一个用DirectX9写的刚性体动画,望大家参考。-Using DirectX9 written a rigid body animation, hope your reference.
collide_in_motion
- 使用DirectX9演示了运动物体的碰撞检测及响应。-Demonstrated the use of DirectX9 moving object collision detection and response.
volume_shade
- 使用DirectX9基于3D框架演示了地形,体阴影技术。-DirectX9-based framework for the use of 3D presentation of the terrain, physical shadow of technology.
BWorld1.63
- 运用vs2003独立设计与开发DirectX9.0的项目<奇异世界>,耗时20天。采用外部3D模型,通过键盘和鼠标的控制来实现主角移动和攻击敌人。编写了敌人运动和攻击的逻辑,设计了主线任务,还有一些技能,吃药特效等,通过读取外部文件的形式来加载和初始化人物和怪物。通过设计的界面类来分别控制和转换各种游戏状态画面。-VS2003 use of independent design and development projects DirectX9.0
01_FlutterFlag
- vc++和directx9 实现柔性物体模拟-vc++ and directx9 achieve soft objects simulation