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moreTexture
- 通过DirectX9.0为基础,以C++为语言框架。实现多级纹理层的同时显示。-By DirectX9.0-based, C++ as a language framework. Multi-level texture layer displayed simultaneously.
DXInputTodoVB
- Visual Basic DirectX9, control joystick with directXinput and force feed back
BookCode
- 3D游戏程序入门随书源码。应用DirectX9.0图形库开发,包含各章节源代码。-Introduction to 3D game programming source code with the book. Application of DirectX9.0 graphics library development, each chapter contains the source code.
D3DXCreateMeshFVF
- directx9 网格模型 ID3DXMesh对象的内在数据组织 创建 优化 渲染一个ID3DXMesh对象-directx9 mesh ID3DXMesh object to create the internal data organization optimized render an object ID3DXMesh
Server
- sockt 5 代理服务器服务端程序,欢迎下载测试使用-In some graphics programs to run on a very low frame rate (FPS less than 10), which is due to create a D3D device caused by the vertical sync, I do not want to correct, and are interested in what can be changed. Repeat: th
e2a
- DirectShow视频拉伸Filter(Transform Filter),目前只实现视频纵向2倍拉伸, 可用于视频采集卡按场采集图像时拉伸图像 本工程在WindowsXp Sp2、DirectX9、VC++6.0下编译通过-DirectShow Video tensile Filter (Transform Filter), currently only two times the vertical stretch to achieve video can be used for v
ShadowVolume_ZPass
- 使用vs2003+directx9实现的立体阴影,使用模板缓冲实现。-Using vs2003+ directx9 to achieve three-dimensional shadow, use the stencil buffer to achieve.
VCshexiangtou
- 本文提供的视频捕捉类CcaptureVideo和示例,在Win2K + DirectX9 SDK + VC6 环境下调试通过。注意:编译时需要Strmiids.lib Quartz.lib两个库文件(DirectX9 SDK自带)。-This article provides a video capture and sample classes CcaptureVideo in Win2K+ DirectX9 SDK+ VC6 environment to debug through. Not
BeginingDirectX9
- Beginning DirectX9 with VC-Beginning DirectX9 with VC++
dx9_transforms
- 演示各个几何体之间的变换关系的例子。使用directX9-Demonstrate the various geometric relationship between the example of the transformation. Use directX9
Engine2
- beginning with directX9
SkinnedMesh
- 蒙皮动画的例子采用directx9.0 d-Examples of skin using directx9.0 d animation
DirectX9cnhelp
- Managed DirectX 9.0 SDK summer 2004 中文文档
DirectX9-KB819696-x86-ENU
- 大多数视频编程VC++都需要的,微软出品的,希望对大家有用-Most video programming VC++ are needed, Microsoft produced, we want to be useful
3Dsaiche
- 用DIRECTX9开发的3D赛车游戏,供初学3D游戏编程的人参考-Developed with DIRECTX9 3D racing game, 3D game programming for beginners Reference
XFile
- DirectX9.0自动载入.X档案范例-DirectX9.0 automatically loaded. X Files Example
DirextXSamples
- 深入淺出 DIRECTX 程式設計: 解說了數學性的概念和有關 DirectXGraphics 的基礎知識,也特別針對3D效果具體的執行方法做說明。內容以DirectX9為基礎,用基本的遊戲製作思維與邏輯概念,架構出身為遊戲程式設計人員所應具備的程式設計能力。-DIRECTX programming easy to understand: a mathematical explanation of the concepts and the basics of the DirectXGraphic
FogEffect
- Directx9.0 雾气粒子效果 VC++6.0环境-Directx9.0 mist particle effect VC++6.0 environment
StencilMirror
- directx9.0 镜面效果 VC++6.0环境-directx9.0 VC++6.0 environment mirror effect
StencilShadow
- DirectX9.0 镜面效果加阴影 VC++6.0环境-DirectX9.0 shadow mirror effect increases