搜索资源列表
四叉树剖分LOD Terrain
- 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
ROAM实时动态LOD地形渲染
- ROAM实时动态LOD地形渲染-Applying ROAM real-time dynamic LOD Terrain Rendering
Lod.rar
- 3D游戏中的地形算法,Lod算法,很有帮助的说,3D game terrain algorithm, Lod algorithm
Chap07.rar
- 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。," 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of
06.QuadTree+LOD
- 有关网络游戏地形优化的实例!用四叉树做的(3)。-Optimization of the network game example of the terrain! Quadtree do with the (3).
QuadTreeLOD
- 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
landscape_1
- Basic terrain rendering from heightmap files, export to VBO s and basic LOD
Terrain
- 简单的地形渲染程序,使用了四叉树的LOD优化算法。-Simple rendering of the terrain, the use of the LOD Quadtree Optimization.
LOD
- LOD地形漫游程序,对想学习3维地形编程的来说是很好的参考资料-LOD terrain roaming procedures, want to learn 3-D terrain programming is a good reference for
roam.tar
- roam地形的生成原理 一个OPENGL 的代码-roam the principle of a terrain generation code OPENGL
3Dsuanfa
- c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achiev
trrain-LOD
- 大规模地形漫游中的实时LOD算法研究。研究了实时状态LOD的算法-In a large-scale real-time roaming terrain LOD algorithm. Studied the LOD algorithm for real-time status
WinRARZIP
- 基于GPU的LOD地形漫游系统 (自己做的)-Lod Terrain on GPU
LOD
- 实现LOD地形的基本类资源。包括了平截头体类和四叉树和地形类,-LOD terrain to achieve the basic categories of resources. Including a truncated cone body type and quad trees and terrain type,
LODterrian
- 小型地形漫游系统,实现四叉树LOD地形,雾化等-Small terrain walkthrough system, to achieve quadtree LOD terrain, fog
8037.BilLOD
- Terrain editor Lod system
terrain
- 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD
LOD
- 这款小DEMO是关于自己学习LOD地形分层算法的例子,其中简单显示了实现算法的过程-The DEMO is a small study on their own examples of LOD terrain hierarchical algorithm, which simply shows the process of algorithm
Dynamics-Terrain
- 基于四叉树LOD的动态地形绘制,其中包含许多基础类,可以直接使用-Based on the dynamic LOD terrain quadtree draw, which contains a number of base class can be used directly
GPU-LOD-Terrain
- 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
