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3d_terrain
- 发现不用perlin noise随便找个位图读每点的像素的RGB,然后将R+B+G作为地形高度也可.我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐.-perlin noise found not arbitrarily find a bitmap read every point of the pixel RGB, then R B G as the terrain is available. I can try to color bitmap smooth transition don
PerlinNoise.rar
- 柏林噪声源码,OPENGL开发,利用它可以实现任意地形和云彩的生成。里面提供了实现二维柏林噪声的函数,Noise source in Berlin, OPENGL development, it can be achieved using any of the generated terrain and clouds. Second, it provides a realization of a function of noise维柏林
Terrain
- 一个DirectX地形基础演示实例,希望对初学DirectX编程的初学者有所帮助.-DirectX terrain based on a demonstration example, in the hope of learning DirectX programming help beginners.
Fly3dGameDemo
- 3d飞机游戏..地形使用噪声函数.无限地形-3d plane game .. terrain using noise functions. Infinite terrain
Plusnoisegeneratefractalterrain
- 分形加噪声地形生成Plus noise generated fractal terrain-Plus noise generated fractal terrain Plus noise generated fractal terrain
OpenGl_3D_1968561282006
- This program can generate 3D surface and terrain from a video source by the image processing technique as well as from a random or fractal source. It is a good base for Remote Sensing, Remote Topography, Radars, GPS and regenerating Earth Terrains fr
PerlinNoise
- 柏林噪声源码,OPENGL开发,利用它可以实现任意地形和云彩的生成。里面提供了实现二维柏林噪声的函数-Noise source in Berlin, OPENGL development, it can be achieved using any of the generated terrain and clouds. Second, it provides a realization of a function of noise维柏林
3d_terrain
- 发现不用perlin noise随便找个位图读每点的像素的RGB,然后将R+B+G作为地形高度也可.我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐.-perlin noise found not arbitrarily find a bitmap read every point of the pixel RGB, then R B G as the terrain is available. I can try to color bitmap smooth transition don
gb-SAR-deformation-detection
- 煤田火区地表形态变化是煤火监测和分析的可用指标之一’由于矿区地表严重的去相干噪声,使得星载合 成孔径雷达干涉测量技术应用于煤田火区地表形变检测比较困难’结合煤田火区地表形变特点,利用 4 波段的 -45( -4(-! 数据进行差分干涉处理,利用干涉条纹频率精确估计基线,并用自适应滤波方法降低去相干噪声的 影响’在去除平地相位和参考地形相位后,获取煤田火区的地表形变’研究表明: 地表形变与煤火燃烧具有一定 的相关关系,通过地表形变分析有助于对地下煤火燃烧情况的判断 利用差分干涉 (
生成随机地形
- 学习minecraft地形随机生成用的是柏林噪声算法(Learning the random generation of minecraft terrain is the Berlin noise algorithm)
