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OpenGL_2D_color_farming_picture
- 在VC环境下,应用OpenGL语言,绘制了一幅二维村居图,特别应用了多边形光滑填充染色技术-At VC environment, the application of OpenGL language, drawing a two-dimensional farming map, in particular the application of the polygon fill smooth staining techniques
first3
- 使用opengl函数写一个控制台程序,要求输出下列简单的二维图形:如线(实线、虚线)、四边形、多边形、圆等,并任意填充一个封闭图形 -Use opengl function to write a console program, require a simple two-dimensional graphical output of the following: If the line (solid line, dashed line), quadrilateral, polygon, ro
MyOpenGL
- opengl虚拟导航系统,实现二维电子地图与三维虚拟场景的互响应-opengl virtual navigation system
filling
- 计算机图形学运用OpenGL进行二维填充算法-Two-dimensional computer graphics using OpenGL filling algorithm
meshhuizhi
- 曲面的构造可以是网格线和填充曲面形式,其实与曲线很类似只是变为二维而已。 使用VC++以及OpenGL构造曲面,-Surfaces can be a form of grid lines and fill surface, in fact, very similar to the curve just becomes two-dimensional only. VC++ and OpenGL using the surface structure,
2008302590151
- 图形生成、图形变换、图形填充、二维剪裁、三维处理、OPENGL-Graphics generation, graphics conversion, graphic filled, two-dimensional cut, three-dimensional treatment, OPENGL
Polys
- 在VC环境下OpenGL工程,描述了如何在VC环境下进行OpenGL的编程,以及使用填充功能生成二维图形。-OpenGL works in VC environment, describe how the VC environment for OpenGL programming, and use the fill function to generate two-dimensional graphics.
ScanFillPolygon
- 扫描线填充算法,OpenGL环境的二维图形填充算法-Scan line filling algorithm, 2 d graphics filling algorithm on OpenGL
filling
- 计算机图形学运用OpenGL进行二维填充算法-Two-dimensional computer graphics using OpenGL filling algorithm
OpenGL
- OpenGL学习源码,包括代贴图可旋转的空间旋转的三维球体,场景设计,曲面重复纹理填充,绘制三维球体及二维平面三角形。-OpenGL source learning, including the generation of maps rotatable three-dimensional space rotating sphere, scene design, surface texture fills repeated, drawing a three-dimensional sphere a
计算机图形学
- 在vc++6.0环境下,基于OPENGL实现图形学设计内容。包括实现五边形到五角星的动态变换;利用DDA、中点画线法、Bresenham算法画直线;利用中点画圆法、Bresenham算法画圆;利用栅栏填充、扫描线填充实现多边形内部颜色填充;以及实现二维图形、三维图形的平移、放大、缩小、对称、旋转、错切等基本图形变换。(In vc++6.0 environment, we design content based on OPENGL. It includes the dynamic transfo
opengl二维电脑桌场景
- 利用基本填充图形绘制简单的二维场景。。。。。。。。