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JSR184Picking
- 3D手机开发环境JSR184(M3G)下对于拾取操作的例子,pick技术可以用于拾取场景中的Mesh和Sprite3D,在速度允许的前提下,该技术可作为碰撞检测的一种手段.包含了源代码和简单说明,是学习3D手机开发的好资料.-3D handset development environment JSR184 (M3G) for the picking operation example, pick Technology can be used to pick up the scene and M
Pick
- 3D游戏程序设计入门15章源码-拾取效果-Introduction to 3D game programming source Chapter 15- pick up the effect of
2009PatentSYSTEMFOR3DOBJECTRECOGNITION
- Patent:SYSTEM AND METHOD FOR 3D OBJECT RECOGNITION. The present invention provides a system and method for recognizing a 3D object in a single camera image and for determining the 3D pose of the object with respect to the camera coordinate system. In
111186766OpenGL3D
- OpenGL 三维绘图程序,里面包含简单三维图形的绘制,鼠标拾取等常用操作,适合学习OpenGL-OpenGL 3D graphics program, which contains a simple three-dimensional drawing, pick up the mouse and other commonly used operations for learning OpenGL
TTS_Demos
- 音响设备接口(SDI)是专为听觉显示,或AUI(音频用户界面),这已被证明是很好的补充GUI(图形用户界面)学术。目前,SDI实现两个Sound对象:语音和听觉符号为例。言语是在3D世界中的定位语音合成相结合的ViaVoice TTS和,A3D一起。在学术上,这种定位可以帮助用户挑选出所需要的信息,两个同时“显示”的声音。这是所谓的“鸡尾酒会效应”。此外,它可以提高存储器中,添加的位置系数对每一个声音。听觉符号为例,从字面上看,可以显示听觉符号为例容易。听觉符号为例是怎么样的音乐modif,图标
19.)-3D-Picking-Pt.-2
- 该模型主要是进行3D模型任一点的拾取功能,常用的方法是使用一屏幕上的包围盒去拾取鼠标的点击物体,而我们使用的是光线投射方法。-This tutorial is the continuation of the first tutorial 3D Picking Part1, where we used a bounding box rendered “behind the scenes” to find an object user has clicked on. Problem of this