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一种多边形裁剪算法,可用于任意的多边形进行裁减。使用OpenGL编写。-a polygon clipping algorithm can be used for arbitrary polygon reduction. Use OpenGL prepared.
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This the third tutorial in the Foundation section. This tutorial covers the basics of drawing some simple 2D polygons such as triangle, pentagon, rectangle etc. We will make use of the code that we had generated in the previous section. We ll cover s
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了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。
2.实验内容:
(1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法)
(2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。
(3) 调试、编译、修改程序
-Understanding of the principles of cutting two-dimensional graphics (p
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OPENGL 多边形裁剪 基于S_H算法-OPENGL polygon clipping algorithm based on S_H
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了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm
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OpenGl实现的凸多边形裁剪任意多边形算法-OpenGl implementation of arbitrary polygon convex polygon clipping algorithm for
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Weiler_Atherton的多边形裁剪算法-Weiler Polygon Clipping
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opengl 多边形裁剪
三维视图
填充 画线 整合小插件-opengl polygon clipping drawing a line filled with three-dimensional view of a small plug-in integration
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使用OpenGL实现DDA、中点画线法、Bresenham算法绘制;中点画圆法、Bresenham画圆算法;多边形扫描线转换算法;多边形裁剪--逐边裁剪法等计算机图形学基本算法。-Use OpenGL, DDA, the dotted line method, Bresenham algorithm to draw midpoint drawcircle, Bresenham circle algorithm polygon scan line conversion algorithm p
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是opengl开发的关于多边形裁剪的程序哦,是没有问题的,亲,可以放心下载哦-Opengl development program on polygon clipping Oh, no problem, the pro, you can rest assured download!
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Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. Filtered image scaling, mipmap generation. Polygon/triangle/quad/strip type input. Smooth shaded directional/positional, constant/linear/quadr
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了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm
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OPENGL 多边形裁剪 基于S_H算法-OPENGL polygon clipping algorithm based on S_H
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基于weiler-atherton算法的多边形裁剪程序实现,使用OpenGL库实现基本的多边形裁剪动画。-Based weiler-atherton polygon clipping algorithm program implementation, using OpenGL library implements basic polygon clipping animation.
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计算机图形学基于OPENGL的多边形裁剪。-Computer graphics based on OPENGL polygon clipping.
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