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Special Effects Game Programming
- Special Effects Game Programming
particlesimsrc
- 粒子系统编辑器 包括了很多特效,是一个了解如何写粒子系统用于游戏特效的东东,入门级别的。我初学游戏编程时收集的。希望对大家有用-particle system editor includes many special effects, is an understanding of how to write games for the particle system effects of the Eastern, the entry-level. I am learning the game pr
Special_Effects_Game_Programming_with_DirectX_11-1
- DirectX特效游戏程序设计 [美]M.麦卡斯基 著 柯鹏 译 源代码11-17-Effects DirectX game programming [U.S.] M. McAskie柯鹏the translation of source code 11-17
lizi
- 随着视频游戏发展玩家们对游戏质量要求也不断提高新技术不断出现、更新使得游戏变得更为精彩下面我 要介绍是个有效模拟技术--粒子系统虽然这并不是什么新技术也并不深奥但在现今图形、游戏编程中仍有着广 泛应用它能有效地模拟烟火、爆炸、烟雾以及些特殊光影效果它对图形、游戏编程有着巨大推动作用-With the development of video game players of the game have been asked to mention the quality of emergi
SpecialEffectsGameProgramming
- 特效游戏程序开发的书附源代码,含各章范例及附录范例-source code of book special effects game programming
Special_Effects_Game_Programming_With_DirectX_Sour
- Special effects game programming with directx带你实现眩目的3D特效。-To achieve stunning effects using Direct3D
Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
CPP-Module-I
- C++ is a powerful language that unifies high-level programming paradigms, such as object oriented programming, with low-level efficiencies, such as the ability to directly manipulate memory. For these reasons, C++ has been embraced as the language of
3DDemo(SELF)
- 以前自己在学习游戏编程时,写的一个小DEMO,DX实现3D人物在场景的动作,一些特效,地形剔除等-Before learning game programming, writing a small DEMO DX realized 3D character in the scene of action, and removed some of the special effects, terrain