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一个使用vbo、混合顶点数组、重启标志的例子. 红宝书第七版primrestart.c的变体-A example for how to use vertex buffer object, mixed vertex array and primitive restart index in opengl.
a variant version of primrestart.c in Red Book.
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用DirectX8.0绘制简单物体--三角形。
使用顶点索引技术,比顶点缓冲更节约资源。-Draw a simple object with DirectX8.0- triangle. The use of vertex indexing technology, more economical than the vertex buffer resource.
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Netbeans JOGL implementation. Demonstrates Vertex Buffer Object facility of mesh rendering in OpenGL
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VBO - Vertex Buffer Object
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顶点缓存数组(Vertex Buffer Object)的示例程序 VBO允许把顶点数据存储在GPU缓存中,并且只传输一次,前提是有足够的内存资源可以保存这些顶点数据。 -Vertex Buffer Object(VBO) sample program VBO allows the data stored in the GPU vertex cache, and transfer only once, provided there is sufficient memory resources t
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ARB vertex program + fragment program + vertex buffer object demonstration. Source is included.
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1.通过互联网查找Wavefront obj文件的格式定义;
2.编写C++程序解析Wavefront obj文件;
3.用3D建模工具构造两个以上的obj文件;
4.利用OpenGL绘制obj文件表示的3D模型;
5.使用VBO(Vertex Buffer Object)加速3D模型的绘制;
6.利用键盘控制3D模型的旋转、平移和缩放。-Draw out the three-dimensional animation in C++ environment through 3
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1. 载入一个简单的ply格式的三维模型;
2. 使用Vertex Buffer Object的方式来绘制三维模型;
3. 使用Per-Pixel Shading方式进行绘制;
-Loading of the three-dimensional model of a simple ply format 2. Use Vertex Buffer Object to draw a three-dimensional model 3 Per-Pixel Shading draw
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Intel vertex pixel buffer object, derived Mesa s gl_buffer_object.
-Intel vertex pixel buffer object, derived Mesa s gl_buffer_object.
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