搜索资源列表
MyTerrain1
- OpenGL显示地面,3维动态场景,可漫游-OpenGL display floor, 3-D dynamic scenes, can roam
TravelViewer
- osg中的场景漫游中的实现视点切换,按M键可以切换-The scene of viewpoint roaming switch
DirectXchshelp
- DirectX中文手册 chm 版 -DirectX Chinese version of the manual chm
3D_Envi_Game
- 三维场景漫游,DirectX写的简单游戏引擎-Based on the DirectX9 ,a small engine of 3D game
MyDTM
- 一个数字地形程序。主要功能有:DEM数据读取,归一化;OpenGL中为DEM添加纹理数据;OpenGL中场景漫游操作;添加3ds模型到OpenGL场景中。-A digital terrain procedures. Main functions: DEM data read, normalized OpenGL texture for the add DEM data OpenGL scene roaming in operation add 3ds model to OpenGL sce
LittleVR_Chp04
- 一个D3D的场景漫游程序,使用DX9自带的TEXTURE实例拓展而来,结构简单,适合初学者上手用。包含自己写的OBJ模型文件读取类,以及自制的简易摄像机类。-A D3D scene roaming procedures, examples of the use of DX9 native TEXTURE expand from simple structure, suitable for beginners get started with. Contains its own writing O
source
- OpenGL编程,类似于CS的三维场景漫游,附带碰撞检测功能-OpenGL programming, the CS-like three-dimensional scene roaming, with collision detection
FractalTerrain
- OpenGL 编写的三维场景模拟程序。可以实现实时漫游。使用键盘方向键控制。-OpenGL three-dimensional scenes of the preparation of the simulation program. Can achieve real-time roaming. Use the keyboard arrow keys to control.
MyPathTown
- vc++环境下调用vega函数,实现自定义路径漫游小镇场景。对用vega做漫游很有用的-vc++ environment vega call function, the definition of the path of self-town scene roaming. To do with roaming vega useful
Direct3D-camera
- 使用direct3d编写场景,实现了基本的漫游功能-Prepared to use direct3d scenes to achieve the basic roaming
CScamera
- 一个关于基本CS漫游的代码,实现WASD按键的场景漫游-CS roaming on the basic code, the realization of the scene roaming WASD keys
7
- 这是OSG入门指南源码之七,内容有场景漫游等-This is the source of the OSG Getting Started Guide 7, the contents of the scene roaming, etc.
EngineDemo
- OpenGL3d游戏引擎场景漫游系统接口设计-OpenGL3d game engine interface design
cjmy
- osg场景漫游,是肖鹏等写的一个源代码,感觉很有意思。-osg TanvelMannipulator
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
shexiangmanyou
- 用程序实现的在三维场景中漫游,用c和C++实现,很不错-With program implementation in the three-dimensional scene in roaming, with c and C++, very good
dushubiji
- 本文通过虚拟校园漫游系统的实现,论述了建筑物的三维建模及相关技术特点并进行了漫游的碰撞检测。文中给出的虚拟现实系统有较好的沉浸感,能满足用户对校园场景虚拟游览的需要。同时,本文中采用的一些方法对正在实施数字化城市,数字化校园的研究也有一定的借鉴作用。-In this paper, the realization of the virtual campus navigation system, discussed the building and related technical charact
3DSLoader
- 实时图形课程设计,有3D文件读取,天空盒子,场景漫游-Real-time graphic design courses, there are 3D file read, the sky box, scene roaming
VRML-classroom
- VRML做的网络三维教室真实场景,能自由漫游浏览,教室中多媒体具有收缩,播放功能-Web 3D VRML to do the real classroom scenes, be free to roam browsing, multimedia classroom with shrink playback
assig4_modellingzoo
- 用openGL实现三维的场景漫游,用鼠标键盘控制,并导入3ds文件-Three-dimensional scene using openGL roaming, with the mouse and keyboard control, and import 3ds files