搜索资源列表
矩阵链乘算法
- 距阵链乘问题: 找出矩阵链乘A(35*40) A(40*20) A(20*10) A(10*15)的最佳相乘次序。 算法来自:计算机算法导引-matrix chain by : identify matrix chain by A (35 * 40) A (40 * 20) A (20 * 10) A (10 * 15) concludes the best order. Algorithm from : computer algorithm Seeker
SELONGS
- 平台+插件软件设计思想及基于COM的原型实现 http://www.iteer.net/modules/news/article.php?storyid=4 由云台协议DLL浅谈插件程序的编写 http://blog.csdn.net/waterpub/archive/2004/12/25/228920.aspx http://blog.csdn.net/waterpub/archive/2004/12/25/228925.aspx C++资源之不完全导引 h
Visual_C++_MATLAB
- 《Visual C++_MATLAB图像处理与识别实用案例精选》本书系统地介绍了图像处理与识别的基本原理、典型方法和实用技术。全书共分12章,第1章-第6章是图像处理与识别的基础内容,包括图像科学综述、MATLAB语言图像编程、图像增强、图像分割、图像特征提取和图像识别;第7章-第10章是图像处理与识别的工程实例,涵盖了医学图像处理、文字识别和自导引小车路径识别等应用实例,并结合理论算法,提供了大量MATLAB代码程序,以帮助读者掌握如何使用MATLAB语言快速进行算法的仿真、调试和估计等方法。
wanglifang_pn_source_code
- 这是比例导引的MATLAB程序,其中龙格库塔积分的程序很简单且通用性强-This is the proportion of MATLAB guided procedures, which Runge Kutta integration process is simple and versatile.
Templates
- C++ Templates 完全导引范例-C Templates fully guided example
TULUNDAOYIN
- 图论导引教程-graph theory Seeker Guide
VisualC++DirecX93D01
- Visual C++DirectX9 3D游戏 开发导引 第一章源码-Visual C DirectX9 3D game development Seeker first chapter FO
VC++DirectX93D02
- Visual C++DirectX9 3D游戏开发导引第二章源代码,太大了只好分开传。-Visual C DirectX9 3D game development Seeker second chapter source code, too had separate Chuan.
VC++DirectX93D03
- Visual C++DirectX9 3D游戏开发导引的源代码第三章。-Visual C DirectX9 3D game development guided the source code Chapter III.
VC++DirectX93D04
- Visual C++DirectX9 3D游戏开发导引第四章源代码。-Visual C DirectX9 3D game development guided IV source code.
VC++DirectX93D05
- Visual C++DirectX9 3D游戏开发导引第五章 源代码。-Visual C DirectX9 3D game development Seeker V source code.
DirectX07
- 游戏开发导引第七章源码,三角形面的绘制,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传-game development Seeker Chapter VII source, triangular surface mapping, a good book, portal not found on the source code, upload it, too (a total of more than 10 trillion) download diffic
DirectX08
- 游戏开发导引第八章源码,立体面的绘制,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传-game development Seeker Chapter VIII source, three-dimensional surface rendering, a very good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) d
DirectX09
- 游戏开发导引第九章源码,材质和光照处理,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker IX source, and light material handling, a good book, portal not found on the source code, upload it, too (a total of more than 10 trillion) download
DirectX10
- 游戏开发导引第十章源码,纹理贴图,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 10 source, texture mapping, a good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) download difficu
DirectX11
- 游戏开发导引第11章源码,颜色混合,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 11 of the source code, color mixing, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, bu
DirectX12
- 游戏开发导引第12章源码,网格应用,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 12 source, grid, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but separated from Bud
DirectX13
- 游戏开发导引第13章源码,骨骼动画,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 13 source, skeletal animation, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but sepa
DirectX14
- 游戏开发导引第14章源码,地形渲染,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 14 source, topography exaggerated, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but
wuhan-traffic
- 一、 目的: 对应数据结构课程所学的基本原理和方法,学习图状结构求最短路径的算法,将理论知识运用于实际。 二、 任务: 请根据附图和附表,设计一个武汉市交通导引系统。用户输入起点站和目标站,系统显示起点站到目标站的最短路径。 三、 要求: 1. 提示用户输入起点站和目标站 2. 系统向用户显示一条最短路径(经过站数最少的路线),如果有两条以上最短路线,则按换乘次数排序显示。 3. 显示每一条路线时,不仅要显示应搭乘的车次,还要显示应搭乘站的站名。 四、 提示: