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物理碰撞
- 碰撞检测程序。使用颜色来作为两物体相交的判断。此例程可以用来作2D游戏的碰撞检测。-collision detection procedures. The use of color as the intersection of two objects judgment. This routine can be used for 2D games collision detection.
碰撞检测
- openGL制作小球碰撞
replicantbody-2006-08-11.rar
- 人物骨骼运动开放引擎,包含碰撞检测,群集运动等,People skeletal movement and opening up the engine
baoweihe
- 非常经典的额包围盒碰撞检测算法,如果你想学习游戏编程,这个是个不错的范例-Amount of very classic bounding box collision detection algorithm, if you want to learn game programming, this is a good example of
collide_in_motion
- 使用DirectX9演示了运动物体的碰撞检测及响应。-Demonstrated the use of DirectX9 moving object collision detection and response.
CHitCheckDemoDlg
- 用DirectX编的精灵碰撞检测小游戏,程序里只是实现了检测功能。-Made with the wizard DirectX game collision detection, the program has only achieved a detection.
shejibaozha
- 在三维空间中实现三维立体人物的动画,并发生碰撞,检测碰撞。-In the three-dimensional space to achieve three-dimensional animated characters, and a collision, the collision detection.
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11
mesh
- 使用OpenGL写的MESH网格的碰撞检测,描述了网格的形成优化。-Use OpenGL written MESH mesh collision detection, describes the formation of the grid optimization.
CarGameDemo
- 我写的3d赛车游戏源代码。dx9.0。包括子弹系统。碰撞检测等。-I wrote a 3d racing game source code. dx9.0. Including the bullet system. Collision detection.
Collision_Detection
- 在我的一项使用BSP进行碰撞检测的实验中,人物以胶囊来模拟,房屋内部通过非SOLID 的LEAFY BSP来构造,在使用BSP剔除了大量面片以后,遇到这样一个问题:如何在最后筛选下的三角形面片进行碰撞测试,以确定碰撞发生的时间,法向量等。-Collision detection deals with finding out whether or not we’ll bump into something when we move our ellipsoid though 3d space
RobotInScreen
- 这是一个采用OpenGL写的机器人在给定场所中运动,代码中实现了碰撞检测跟鼠标键盘事件驱动-This is a robot that uses OpenGL to write in a given place in the movement, the code implements the collision detection with the mouse and keyboard event-driven
MyCollision2
- OpenGL碰撞检测算法,运动的球与平面之间的碰撞,与圆柱之间的碰撞。-OpenGL collision detection algorithm, movement between the ball and the plane collision, the collision between the cylinder.
OpenglFrame
- Opengl实现的3维场景漫游,有碰撞检测,类似CS地图,新手可以看看,高手就不用看了-Opengl to achieve three-dimensional scene roaming, collision detection, similar to the CS maps, novice can see, experts do not read
CSfangzhenchengxu
- OPENGL CS仿真程序,可以导入3D模型,碰撞检测,可以,实现CS地形漫游。-OPENGL CS simulation program that can import 3D models, collision detection, you can achieve CS terrain walkthrough.
新建文件夹
- 这是一款火箭撞木板的一个图形图像,可以进行研究,碰撞检测。两个木板之间就可以进行碰撞。(It's a graphic image of a rocket hitting a wooden board that can be studied and tested for collision. The collision between the two boards can be made.)
小球碰撞
- 三维场景自动炫装,多个小球碰撞,并在发生碰撞的同时,显示碰撞效果,检测碰撞力度(The 3D scene automatically Hyun loaded a plurality of balls, collision, and the collision of the display at the same time, the collision effect, collision detection.)
Collision
- 利用OpenGL编写的三个图形运动碰撞检测,当图形重合时会光照发生变化(The collision detection of three graphics)
StackTheBox
- 关于v-play引擎的碰撞检测的学习非常有帮助(Learning about collision detection in v-play engine is very helpful.)
任意多边形碰撞检测
- 任意多边形碰撞检测,在android手机上直观显示两个图形 ■■■■■■■■说明★★★★★★★★ 点击屏幕设置顶点坐标 点击手机菜单键设定下一个多边形的顶点 其他更多操作请自行阅读源码的onTouchEvent()查看操作按键 本算法不是最优算法,仅作测试用