搜索资源列表
src
- color linez的手机版,核心内容是A*寻路算法。-color linez the mobile version, the core content of A* pathfinding algorithm.
www
- A星寻路算法,AS3 的 大家可以研究下-A Star pathfinding algorithm, AS3 in the next we can study
testAStar
- 初级实现A*算法,最短寻路算法,openlist close list-Primary achieve A* algorithm, the shortest pathfinding algorithm, openlist close list
Intelligent-pathfinding-algorithm
- 关于智能寻路,网络上也有很多相关的文章,一般都是已A*为主,他只是一种启发式搜索,主要还是做一个智能路径搜索的算法。 -About the intelligent pathfinding, network also has A lot of related articles, are generally have A * give priority to, he is just A heuristic search, the main or do A intelligent search alg
LLK
- 连连看寻路算法,防死锁算法,选择重排算法等等。-LLK most algorithm
AI
- 基于lua,和c++,a*的自动寻路-Based on lua, and c++, a* automatic pathfinding. .
ai
- FLEX 智能寻路程序 比较完善 基于as3.0的程序-FLEX program more intelligent pathfinding improved procedure based on as3.0
ACO-dynamic-pathfinding-
- 蚁群算法动态寻路 蚂 蚁通过分泌信息素来加强较好路径上的信息素的强度, 同时按照路径上的信息素 强度来选择下一步的路径, 好的路径将会被越来越多的蚂蚁选择, 因此更多的信 息素将会覆盖较好的路径, 最终所有的蚂蚁都集中到了好的路径上. 蚂蚁的这种 基于信息素的正反馈原理正是整个算法的关键所在.-ACO dynamic pathfinding。 ants secrete pheromone enhanced by a better path pheromone strength, whil
8Digital-game
- 8数码游戏,经典,极品,九宫格,移动,寻路算法,耗时最小,完全可以运行-8 digital game, classic, gourmet, JiuGongGe, move, pathfinding algorithm, time consuming, can run the minimum
astart
- 游戏中常常需要用的寻找路径的需求,其中以a星算法为例,文件中的是A星寻路的主要的AS3.0的代码-Games often need to find the path of demand, of which a star algorithm example, the file is A star pathfinding code in the main AS3.0
Astar
- 经典的智能寻路算法,一个老外写的很透彻很清晰,很容易让人理解神秘的A*算法。-Classic intelligent pathfinding algorithm, written by a foreigner is very thorough very clear and easy to understand the mystery of the A* algorithm.
AI_BallGame_ByQt
- 用 Qt Creator 写的一个小球游戏,通过旋转地图使小球下落,最终落到目标洞中。 其中加入了宽度搜索算法自动寻路和地图编辑功能。-Qt Creator written with a ball game, ball by rotating the map to fall, eventually fell to the target hole. Joined the width of the search algorithm which automatically find its way
A_star
- c++实现的A*寻路算法,供菜鸟学习之用,老鸟无视之。-c++ implementation of the A* pathfinding algorithm for the rookie learning, fields and ignore it.
Pac_Man
- 利用WindowsSDK编写的吃豆人游戏,非MFC程序,有助于初学者理解Windows消息机制,游戏人工智能采用A*算法来实现自动寻路,注:高手勿看-Write Pac-Man game by using WindowsSDK ,No MFC ,it can help beginners understand the Windows message mechanism, the game uses artificial intelligence to achieve the A* algorit
game
- 游戏设计框架 寻路源码 地图源码 搜索算法源码-Game design framework wayfinding map source search algorithm source code
a
- A*寻路算法 迷宫算法 启发函数-A* pathfinding algorithm heuristic algorithm maze
a-Star
- A star 寻路算法,主要应用于各种大小型游戏的寻路,简捷方便-A star
XX
- VC A算法源码,,游戏自动寻路比如大话西游戏 没有自动寻功能的游戏,,可以使用些源码-VC A algorithm source code, the game automatically find its way
Ant-colony-algorithm
- 蚁群算法动态寻路算法的机器人的全局路径规划,可用于机器人路径规划-Ant colony algorithm for dynamic routing algorithm for the robot global path planning, can be used for robot path planning
A-star
- 对于空地左键单击后会产生障碍,对障碍左键单击会消除障碍,对于起点,两次左键盘单击会消除起点,如果不存在起点,单击右键会产生起点,如果存在起点不存在终点,单击右键会产生终点,如果既存在起点又存在终点,单击右键会消除终点,点击开始寻路回画出路径-For space left click on to generate barrier of the obstacles left click on will eliminate obstacles, for starting point, two left