搜索资源列表
graphics_fenxing
- 主要模拟了荡漾的水面,使用的方法是:随机给定矩形水面四个角的高度,用随机中点位移法生成一幅分形水面,然后使水波按照一定的传播机制扩散、衰减,从而模拟出水波荡漾的效果。-simulated a ripple on the surface, the methods used are : to set random four corners of the rectangular surface and with a random midpoint displacement method generat
river
- 复式河道水面线推求程序,开发平台Fortran。-penthouse river water line calculation procedures, Fortran development platform.
seasurface
- 海面渲染程序,用vc++编写 渲染水面场景有一定的作用-surface rendering procedures used vc prepared surface rendering scenes have a certain role
glwater
- 一个用OPENGL模拟水面波动的程序,虽然很简单,但是清楚的说明了水面模拟的基本思路,很适合学习。-a simulation using OpenGL surface fluctuations in the proceedings, although it is very simple. However, a clear indication of surface simulation basic idea is well-suited to learning.
wave_equation
- 来自《游戏编程精粹1》的源码,未贴纹理的水面波动模拟,具有水面物体的交互波动。-from the "essence of a game program," the source, not affixed to the surface texture fluctuations simulation, with the interaction of surface objects fluctuations.
surfBin-0.2
- 一个相当不错的曲面程序,实现结果能有效利用在水面波动等方面-a pretty good surface procedures, the results can be used effectively in areas such as fluctuations in the water
javaAppletprogramecodes-3
- java applet 小程序,java语言编写的图形图像用户界面小程序。主要有:水面倒影;图形按钮。-java applet small procedures, java language graphic images of small user interface procedures. Are : Surface Mirror; Graphics button.
waterxuanran
- 游戏中水面的渲染,学习时候的资料,版权归原作者所有,仅供学习zhi 用-game surface exaggerated, study time information, all the property of authorship, is for learning with e.
2d_water
- 使用DX实现2D水面的代码,如果你要写关于水波的代码,可以参考,按“C”键创建水波。-use DX achieve 2D code surface, if you write the code on the water currents, they can refer to, "C" key to the creation wave.
water_reflect2
- 水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing
jishuwendang
- 技术文档 公元2080年,太阳风暴发生,月球撞击地球,导致海啸与陆沉现象发生,旧大陆被淹没在汪洋之中;唯一露出水面的是旧大陆的山峰一角;不仅没有居住空间,而且太阳辐射撕裂了地球保护层,空气中充满强辐射的宇宙射线,全部野外生物趋于灭绝。-technical documentation Year in 2080, the solar storm, the moon colliding with Earth. to tsunami and the sink phenomenon, the old
SGdemo
- 该程序演示了烁光3D引擎的地形,天空,水面的显示效果.-demonstration of the procedure Shuo-3D engine terrain, the sky, the results showed that the surface.
crain
- 《池塘夜降彩色雨》配套源代码.本代码实现在屏幕上飘落的雨滴在水面上产生涟漪-"Color pond night drop of rain" complementary source code. The implementation of the code on the screen of the raindrops fall gently on the water surface have a ripple
water_src
- 实现水波浪的OpenGL源代码,对于实现水面特效有参考价值。A OpenGL sourcecode to realizing water wave. It is useful for whom want to realize water surface effect.-water wave OpenGL source code, for the achievement of surface effects have reference value. A OpenGL sourcecode to
lianyi
- 用opengl编写而成,点击左上角的图标,可以看到模拟水面涟漪的效果,已调试!-prepared using opengl Click the upper left corner of the icon, we can see the simulation of surface ripple effect Debugging has!
FireInTheSky-src
- 用opengl实现的夕阳照射水面水天一色的程序
Water
- 该源码使用Direct3D编写,显示水面效应,很有借鉴行!
Water
- 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译
MyRain
- 本程序主要介绍雨滴的模拟技术,雨滴的模拟包括雨滴在空中的运动状态和雨滴滴在水面上的波形的运动状态
source
- 三维游戏中动态水面的模拟