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principle.water.control.network.solutions
- 水面控制网布设原则方案The principle of water control network solutions -The principle of water control network solutions
Cg05_WaterEffect
- cg和vc环境下实现水面渲染,水面建模是使用正弦波叠加,比较逼真-vc cg and the environment to achieve the surface rendering, surface modeling is the use of sine wave superimposed, more realistic
MirrorDemo
- GB(GameBryo)LightSpeed中水面倒映例子! 一定要研究下!-GB (GameBryo) LightSpeed example reflected in the water! Have to study next!
Rain_falls_in_the_pool
- 用c++编写的池塘夜雨,用Winmain函数编写界面,显示效果为一滴滴雨滴(短的线段)从上而下降落,降落水面后变成涟漪(椭圆)-Written by c++ pond night rain, the preparation of the interface with Winmain function, display a bit rain (short line segments) from the top down, down, down into the water after the ri
C-depth-anatomy
- 非常不错的关于C语言的书(市面上没有,应该还未出版,作者是很有学术分享精神的人)。适合任何想学习C语言编程的人,准确地说是任何想学编程的人!特别是认为自己C语言已经学的很好的人! 引用作者“写在前言前面的话”的两句话:“我个人一直认为,普通人用C 语言在3 年之下,一般来说,还没掌握C 语言;5 年之下,一般来说还没熟悉C 语言;10 年之下,谈不上精通。” “。《泰坦尼克》里的冰山给泰坦尼克造成了巨大的损失。你们都是理工科的,应该明白冰山在水面上的部分只是总个冰山的1/8。我现在就告诉
Ripple
- applet特效,水面倒影,供大家参考学习,希望能帮助大家。-applet effects, water reflections, for your reference learning, want to help you.
water
- 此程序基于C++,模拟物体接触水面时,涟漪的动态形态,图像功能强大,真实性很强-This program is based on C++, simulation objects from accessing the water, the ripples of the dynamic form, powerful images, the authenticity of a strong
Srain
- 一个小程序,模仿下雨时在水面产生波纹的景象在电脑上产生水温-A small program to imitate produce ripples in the water when it rains on a computer generated picture of the water temperature
WATER
- 仿真在平静的水面上滴入水滴后的情景,产生的波 很真实效果很好,可以作为下雨场景仿真的基础-Simulation in calm waters on the scene after the instillation of water droplets, the resulting wave is real good results, the simulation can be used as the basis for the rain scene
WaveEffects
- 本程序用OpenGL实现了雨滴引起水面波动的效果,效果逼真。-This program with OpenGL to achieve the effect of fluctuations in the water caused by rain, the effect is realistic.
11
- 根据起点距及高程,可以算出各个高程下的断面面积,水面宽及水力半径等参数-According to pitch and from the elevation, can be calculated under the cross-sectional area of each elevation, water surface width and hydraulic radius and other parameters
shuimianxuanran
- 实现三维水面渲染,主要依据导入的栅格图像为依据,实现要求-Three-dimensional surface rendering, based primarily on the basis of the imported raster image
refactor
- 重构(refactoring)这个概念来自Smalltalk圈子,没多久就进入了其他语言阵营之中。由于重构是framework(框架〉开发中不可缺少的一部分,所以当framework开发人员讨论自己的工作时,这个术语就诞生了。当他们精炼自己的class hierarchies (类阶层体系〉时,当他们叫喊自己可以拿掉多少多少行代码时,重构的概念慢慢 浮出水面。framework设计者知道,这东西不可能一开始就完全正确,它将随着设 计者的经验成长而进化;他们也知道,代码被阅读和被修改的次数远远多于
1001
- CBERS_02B多光谱数据在城市不透水面估算中的可用性研究.-CBERS_02B multi-spectral data in the estimation of urban impervious surface of usability studies.
Three-dimensional-game-scene
- 游戏爱好者学习代码,3d游戏场景。包含4部分:地形、LOD、天空盒、水面。directX9.0-Enthusiasts learn the game code, 3d game scene. Contains four parts: terrain, LOD, sky boxes, water. directX9.0
AMD_Wind_and_waves
- 水面渲染 D3D与OPENGL 通过编译 可直接运行-Surface rendering D3D and OPENGL
Transparent-Water
- Introduction to 3D Game Programming with DirectX 10 中的水面模拟源码-Introduction to 3D Game Programming with DirectX 10 surface simulation source code
liljhoi
- 实时水面模拟方法研究.failed to translate-failed to translate
water-shader
- unity3d 水面效果 结合dx和unity脚本用于unity虚拟现实的效果-unity
Gotten-the-water-surface-lines
- 这是一款推求河道设计水面线的应用程序,这要按要求输入各断面数据即能自动绘制水面线。市规划设计、水利计算的助手。-This is a calculated the water of the river channel design line application, this according to the section is asked to enter data can automatic drawing the water line. City planning and design,