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OpenGL_ES_Programming_Guide_iPhone_v1.0.0.tar
- 主要是介绍IPHONE3GS上面的罪名用OPEN GL,是做iphone开发的很好一本书,特别是对于那些自己想做动画效果的程序员来说,必不可以少-The introduction of the iPhone 3G S to the market marks a major milestone in the adoption of OpenGL ES 2.0. This new iPhone will put the power of programmable 3D graphics in t
grass_shader
- 草地shader,用于virtools中-grass shader
Tween(HLSL)
- 本代码是基于DirectX可编程流水线,用HLSL语言编写的效果文件实现shader的。程序中模仿了海豚运动,比较逼真。-This code is based on DirectX programmable pipeline, written with HLSL shader effect files to achieve the. Procedures copy the dolphin campaign more realistic.
Md5MeshLoader
- doom3的 md5模型加载。 vc7.1+opengl 。 源码包已经附带glut库 。-doom3 of md5 model load. vc7.1+ opengl. Glut library source package has been included.
HLSL_PaletteSkin
- NVIDIA的pallete skin技术-This shows an implementation of matrix palette skinning, using a vertex shader to animate a bone based model.
GPUandCG
- GPU编程与CG语言,国内牛人所著,2009年出品,学习shader必备工具书。-GPU Programming And Cg Language Primer 1rd Edition
3DGame_Direct3D
- 非常好的入门级3D游戏书;介绍了基本必备的数学知识,以及Direct3D基础,以及实用的Direct3D包括网络模型,粒子系统,拾取,以及着色器和效果等-Very good entry-level 3D game books introduces the basic mathematical knowledge necessary, and Direct3D based, and practical Direct3D including network model, particle syst
Direct3DvertexpixelShaders
- 一个实现了Direct3D定点像素Shader编程的例子 这个例子中自己定义了一个顶点Shader并且对这个Shader进行顶点着色处理-A fixed-point implementation of the Direct3D Pixel Shader programming examples in this case their own definitions of a vertex Shader and Shader for this vertex shading
spotlight
- 一个实现聚光灯光源的shader模型,你可以通过调整各个参数满足自己的需要-A light source shader model to achieve the spotlight, you can adjust the parameters to meet their own needs
Shaders
- POWERVR OpenGL ES SDK的3D demo shaders,展示了著色器可以實現的效果-POWERVR OpenGL ES SDK for 3D demo shaders, shader shows the effect can be achieved
ColoredWordPadWPF2
- 基于WPF技术的代码着色器源码,适合做编辑器时的关键字着色,高亮显示等-Technology-based WPF shader source code, suitable for the keyword editor coloring, highlighting, etc.
AppendixA
- Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm AppendixA
Book2TOC
- Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm BookTOC (from sources)
Book2Setup
- Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm BookSetup (from sources)
PartI
- Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm source code part 1
errata
- Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm errdata (from sources)
FAQ
- Wordware.Introduction.to.3D.Game.Programming.with.DirectX9.0c.Shader.Approach.Frank.D.chm FAQ (from sources)
nsf_syntax_highlighting
- GB(Gamebro)LightSpeed引擎中,nsf Shader脚本语法编辑器补丁!-GB (Gamebro) LightSpeed engine, nsf Shader scr ipt syntax editor patch!
fog_ReloadShaders
- GB(GameBryo)LightSpeed引擎 Fog雾化Shader例子!值得研究!-GB (GameBryo) LightSpeed engine spray Shader Fog example! Worth studying!
water
- 水波纹效果Water ripple effect-Water ripple effect