搜索资源列表
DemoD3D
- general computation of gup in shader language
VertexShader
- aan example of the vertex shader
Dynamic-fake-gi-02_mixed_04
- 用Q3D中的shader技术写的程序源代码,shader技术是一种能够实现实时光效和阴影的技术。
dynamiclightmaps.tar
- This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension
glsldemo
- slgl shader编程的例子,学校上课的程序包,里面有所有的链接库,shader文件,还有texture,可以修改学习
SimpleHLSLShaderTutorial
- simple HLSL Shader Tutorial.
myOcean
- 用Shader语言实现的海浪效果,是根据网上代码改写的。
风吹草动的三维虚拟实现
- DirectX + shader 实现,模拟草及草随风而动的效果,非常好的研究案例!
初步介绍可编程着色语言
- 渲染管线过程与可编程着色语言的初步介绍~
osgocean,一个开源的osg制作水面的程序
- osgocean,一个开源的osg制作水面的程序,用到了shader,osgocean, an open-source the production of surface osg procedures used in the shader
HeightMap6_GL.OpenGL绘制地形的例子
- 这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助,This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
01_Fur.rar
- 本程序通过ASM顶点渲染利用纹理映射和光照实现短毛发的实时渲染。使用VC和DirectX编写。,This procedure ASM vertex shader through the use of texture mapping and light short hair to achieve the real-time rendering. VC and the preparation of the use of DirectX.
SoftShadow
- 此文件实现了软件shader的实现,来实现一个光照椅子的动态效果.-This file implements the software shader implementation to achieve the dynamic effect of a light chair.
Fog-Effect
- 一个用DirectX9.0 写的关于实现fog的例程。其中使用了shader效果框架,是学习HLSL语言的很好案例。-Written by DirectX9.0 a fog on the implementation of the routine. One effect of using the shader framework is a good example to learn HLSL language.
builtin_shaders
- Unity3D shader 常用的效果显示集合。-Unity3D shader effects of commonly used display collection.
osgparticle
- 利用OSG进行粒子系统模拟的示例,包含爆炸模拟,雾,雪,雨等模拟效果。-OSG to use particle system simulation examples, including an explosion simulation, fog, snow, rain and other simulation results.
XNA-light-shaders
- diffuse + specular lighting shader for xna4
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
SkillList
- 全部暗器手的招数射程自动增加中级远距离射程-Full Shader tricks plus intermediate distance range
fresh
- 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果-A dynamic surface rendering of the procedure, and use vertex shader and pixel shader effects to achieve real undulating waves-by-pixel freshel results