搜索资源列表
风吹草动的三维虚拟实现
- DirectX + shader 实现,模拟草及草随风而动的效果,非常好的研究案例!
osgocean,一个开源的osg制作水面的程序
- osgocean,一个开源的osg制作水面的程序,用到了shader,osgocean, an open-source the production of surface osg procedures used in the shader
HeightMap6_GL.OpenGL绘制地形的例子
- 这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助,This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
01_Fur.rar
- 本程序通过ASM顶点渲染利用纹理映射和光照实现短毛发的实时渲染。使用VC和DirectX编写。,This procedure ASM vertex shader through the use of texture mapping and light short hair to achieve the real-time rendering. VC and the preparation of the use of DirectX.
SoftShadow
- 此文件实现了软件shader的实现,来实现一个光照椅子的动态效果.-This file implements the software shader implementation to achieve the dynamic effect of a light chair.
Fog-Effect
- 一个用DirectX9.0 写的关于实现fog的例程。其中使用了shader效果框架,是学习HLSL语言的很好案例。-Written by DirectX9.0 a fog on the implementation of the routine. One effect of using the shader framework is a good example to learn HLSL language.
builtin_shaders
- Unity3D shader 常用的效果显示集合。-Unity3D shader effects of commonly used display collection.
osgparticle
- 利用OSG进行粒子系统模拟的示例,包含爆炸模拟,雾,雪,雨等模拟效果。-OSG to use particle system simulation examples, including an explosion simulation, fog, snow, rain and other simulation results.
XNA-light-shaders
- diffuse + specular lighting shader for xna4
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
SkillList
- 全部暗器手的招数射程自动增加中级远距离射程-Full Shader tricks plus intermediate distance range
fresh
- 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果-A dynamic surface rendering of the procedure, and use vertex shader and pixel shader effects to achieve real undulating waves-by-pixel freshel results
opengl-water
- 对水流进行模拟!运用opengl和shader。代码!-water simulator!
Shader_in_Virtools
- virtools 中shader的图形图像编辑教程-virtools in the shader graphics image editing tutorial
DX9_Skybox
- 一个演示静态天空盒的例子,基于DX9,适合初学者了解天空盒渲染的原理-1 shows examples of the static sky boxes, based on DX9, suitable for beginners to understand the principle of rendering the sky box
Babylon
- Silverlight 5的3D引擎开源项目,基于Silverlight 5平台。 支持以下功能: Collisions Diffuse channel Ambient channel Textures (including light maps) Per-pixel per-vertex shader Models/cameras and lights 项目开源,可自行修改!-Silverlight 5 3D engine open source project, based on Sil
pixel-shading
- GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
Car
- 本人用c++ openGL写的一个汽车小程序,里面涵盖了简单的shader, 各种不同的光的渲染,skybox, 跟踪视角,天空视角, 碰撞体积-A car driving game programe which using c++ openGL, which covers a simple shader, a variety of light rendering , skybox, track angle view, sky view, the collision volume.
WildMagic4p10
- 3D游戏引擎Wild Magic 4的最新版本,完全面向shader的引擎,学习游戏引擎开发的最好选择。-This is the source code of the 3D game engine Wild Magic 4.10.
SamepleGame
- 往上找到的一个direct3D的游戏引擎例子,分享给大家。包括地图生成与着色渲染,人物模型加载渲染,移动攻击。建筑模型的加载渲染。简单怪物的主动攻击。 模型的碰撞检测。 是用来学习directX的好例子, VS2010编译, 需要自行配置direct3D环境.-Up to find a direct3D game engine example for everyone to share. Including map generation shader, character models load