搜索资源列表
Illumination-Model
- 计算机图形学:使用VC实现球的冯氏光照模型算法-Computer Graphics: use of a VC ball, Fung illumination model algorithm
vertex-lighting
- OpenGL+CG的顶点光照模型简单实例-Simple instance OpenGL+CG vertex lighting model
Pixel-Lighting
- OpenGL+CG的面片着色光照模型简单实例-Facet coloring OpenGL+CG illumination model simple example
OpenGLTeaportRotation
- VS2008,OpenGL光照模型,局部光照,全剧光照-VS2008,OpenGL Light model local light model and global light model
DormOpenGL
- 绘制一个具有真实感的三维场景,其中包含了一些三维物体。具有光照,纹理效果,可实现交互式的场景漫游。实现了从建模、坐标变换到消隐算法、光照模型、面绘制算法、纹理映射的全部过程。-Draw a photorealistic 3D scene, which contains a number of three-dimensional objects. Light, texture effects, interactive scene roaming. Blanking algorithm from m
10.1
- 光照模型,1. 绘制OpenGL程序,显示一个圆环,点光源设在圆环的中心位置,通过键盘操作实现光源的移动,观察光源移动时圆环的显示效果-Illumination model, drawing OpenGL program, displays a ring, the movement of the point source located at the center position of the ring, to achieve a light source through the keyboa
Ball
- 球的光照模型算法,通过算法计算光在球上的显示效果-Ball of light model algorithm, algorithm to calculate the light display on the ball
The-blanking-with-light-model
- 利用OPenGL制作的简单消隐与光照模型-The simple blanking using OPenGL made illumination model
Lighting
- opengl 光照模型 实现了光照模型,编程环境vs-opengl lighting models to achieve a light model, programming environment vs.
lightMaterial
- 这是一个OpenGL程序,在OS X的Xcode上开发,描述的是一个房间里的局部光照模型下的情形,适合初学者。-This is an OpenGL program in OS X Xcode development, described the case of a room under local illumination model, suitable for beginners.
Illumination
- 光照模型的完整源码,内含Gouraud和phong两种明暗处理。-Complete source of illumination model, to containing Gouraud and phong two-shading.
illumination-model-
- 熟练掌握光照模型的基本原理,尤其要了解简单光照模型的计算方法,深刻领会Gouraud明暗处理和Phong明暗处理的原理和算法。-Master the basic principles of illumination model, in particular, to understand the simple illumination model calculation, a profound understanding of Gouraud shading and Phong shading p
model
- ogre光照模型的展示,光照模型的材质文件请参考ogre引擎里的: Media\materials\scr ipts\Shading.material-ogre illumination model display, illumination model of the material documents refer ogre engine inside: Media \ materials \ scr ipts \ Shading.material
yuanzhuti
- 画一个三维的圆柱体,侧面和底面都有,可以旋转,有光照模型-Draw a three-dimensional cylinder, both sides and bottom, you can rotate, with illumination model
10.1
- 光照模型,1. 绘制OpenGL程序,显示一个圆环,点光源设在圆环的中心位置,通过键盘操作实现光源的移动,观察光源移动时圆环的显示效果-Illumination model, drawing OpenGL program, displays a ring, the movement of the point source located at the center position of the ring, to achieve a light source through the keyboa
ball
- 三维球体的光照模型,光学属性模拟。是计算机图形学真实感显示与光照部分的重要内容-Three-dimensional sphere illumination model, the optical properties of the simulation. Photorealistic computer graphics display and illumination important part of the contents
Rotator
- 本程序基于OpenGL使用VC++进行开发,实现了具有简单人机交互功能的立方体光照模型。程序分为三个部分:矩阵运算、图形显示及事件响应模块。-The program is based on OpenGL development using VC++ to achieve a cube with a simple illumination model of human-computer interaction function. Program is divided into three part
Raytracing
- 光线追踪算法的C++实现,在VS2013上编译通过,用光线追踪算法实现全局光照模型,包括反射。-C++ ray tracing algorithm implemented in the VS2013 compiler, using ray tracing algorithm global illumination models, including reflections.
Markov
- 基于马尔科夫随机场,结合Gamma光照模型的图像分割代码-Markov random field image segmentation
light-
- 局部光照模型程序源代码,计算机图形学作业-light model ,computer techology