资源列表
Game01-Adventurev1
- 模拟游戏中人的行走,开发网络游戏的可以参考一下-game simulation of human travel, and development of network games can take a look
lsbok.txt
- 数字水印图片信息隐藏在载体图片的最低有效位lsb,直接替换,该方法简单易操作,鲁棒性很差,经不起加噪,滤波,剪贴等攻击-digital watermarking Photo vector information hidden in the lowest effective photo-lsb direct replacement, The method is simple and easy to operate, robust poor and the inability to increase
Game02-MapEditor
- 网络游戏中位置定位的实现,值得参考-network game location positioning the realization worth considering!
neusoft_document
- 沈阳东大阿尔派软件股份有限公司,软件工程过程管理文档格式-Shenyang eastern Altai faction Software Company Ltd., software engineering process management file formats
singalsample
- 使用AD转换芯片将模拟信号转换成为数字信号,使用DSP对转换后的数字信号读取并保存-use AD converter chip analog signal conversion into digital signals, DSP used after the conversion to digital signals and keep reading
Demo01-TowersofHanoi
- 以图形界面的方式形象的描述了数据结构中翰诺塔的过程-graphical interface to the image descr iption of the data structure Brigham Young Tower of the process
1985_Super_Mario_Bros
- 1985年的超级玛力源代码 Super Mario Bros. Copyright 1985 Nintendo Coded by: William Merrill Buerger Buergerw@warp.msoe.edu http://www.msoe.edu/~buergerw With help from: John Ratke -Keyboard Handler Themie Gouthas -XLIB graphics stu-19
ZTE_network_protocol_DOC
- 中兴公司的《常用网络协议原理》DOC,包括ATM基本原理,G.703建议,MPLS原理,OSPF协议,PPPOE,PPP协议,RIP协议,SNMP-ZTE Corporation's "Principle of common network protocol," DOC, including the basic tenets of ATM, G.703, MPLS principle, OSPF, PPPOE, PPP, RIP, SNMP
fractal
- 好东西哦,是个我也说不清的东西,请大家一起研究-good things, oh, I was also inexplicable things, we study together
Mouse_use
- 鼠标驱动 TC2.0 从课本上抄下来的-mouse driven from the textbook READ jotted down
listDatastructure
- 编写程序,实现有序链表的建立;并实现对两个有序链表的归并操作,主要实验内容如下: 1. 定义链表的数据类型(带有头结点); 2. 实现链表的基本操作:初始化、销毁、有序插入; 3. 通过键盘输入建立一个非递减有序链表(键盘输入不一定按照非递减的顺序) 4. 对通过键盘输入而建立好的两个非递减有序链表进行归并操作,并将归并好的有序链表输出。(需要编写一个归并函数)-preparation procedures, the establishment of an orderly cha
645754654645
- 用89C51做的一个简单的电子钟,已经通过调试的了。-89C51 do with a simple electronic bell has passed the testing.
