资源列表
Pick
- DX11编写的拾取代码,可以实现对物体的拾取,拾取时其他地方变身-DX11 pickup write code, you can achieve the objects of the pickup, when picking up the rest of transfiguration
cPP3d
- C++ 渲染3D文字,很适合新手学习-C++ rendering 3 d text, very suitable for beginners learning.
AVA D3D9
- D3D9 直接編譯D3D9 直接編譯D3D9 直接編譯D3D9 直接編譯D3D9 直接編譯D3D9 直接編譯D3D9 直接編譯D3D9 直接編譯
SolarSystem
- 利用DirectX实现太阳系,包含天空盒、摄像机、漫游、模型导入绘制以及灯光。-Use DirectX to achieve the solar system, including the sky boxes, cameras, roaming, model import rendering and lighting.
dbc2000_245610
- 2001年原版 传奇服务端 可以 自己重新编写的-In 2001, the original legend server can be re written -英文原版\mirserver\gate_server\LoginGate\Logingate.exe ........\.........\...........\.........\mirgate.ini ........\.........\...........\RunGate\mirgate.ini ...
OBS-master
- OBS是Open Broadcaster Software的简称,它是一款永久免费的直播软件。OBS直播软件相比XSplit,他的占用资源相对较少,对配置要求相对要低一点,相同点就是录制格式MP4,不用再次压缩,而且官方声称永久免费,国外部分职业玩家已经选择了使用OBS了。这是其 0.655b 的源码。-Open Broadcaster Software OBS is short, it is a permanent free broadcast software. OBS broadcast
3D-display
- 基于directx和c#的三维显示控件,旋转平移放大,更改坐标系-C# directx and three-dimensional display-based controls, turning the pan zoom, change the coordinate system, etc.
x264-091006
- vs2010 修正缘分并成功编译的x264源码 带有git大家可以看看历史提交记录 采用x264版本为最后支持vc的x264-091006版 推荐大家下载-vs2010 amendment fate and successfully compiled x264 source code, we can look at the history with git commit record for the final version adopted x264 support vc recommend
simplest_encoder
- 该解决方案包含了几个常见的编码器的使用示例: simplest_vpx_encoder:最简单的基于libvpx的视频编码器 simplest_x264_encoder:最简单的基于libx264的视频编码器 simplest_x265_encoder:最简单的基于libx265的视频编码器-This solutions contains examples about video encoders: simplest_vpx_encoder: simplest encoder b
49762-1270043-reconnaissance-de-caracteres-ocr.zi
- demo developped with delphi ,usefull for ocr library to reconosing caracter
DirectXDelphiWebcamCapture
- Video capture with DirectShow example
Direct3D 机械臂仿真
- 用Dirct3D做的6轴机械臂仿真,是学习制造机机械臂仿真和Direct3D物体运动很好的材料(The simulation of 6 axis mechanical arm made by Dirct3D is a good material for learning mechanical arm simulation and Direct3D object movement)
