- desktopFairy 一个简单的桌面精灵动画源码
- alarm01 89s51的c51源程序
- work 一个瑞萨单片机的程序
- ra3_lib serial FIR filter with 2048 tap. Clock runs 4048 times faster than sampling frequency to finish FIR filter calculations before the next sample. Filter coefficients can be loaded in ROM as .hex file. Suitable for room reverberation and high order filters. Open with mentor graphics HDS or use auto generated .vhd files
- UPortP1250_1250I MOXA卡1250/1250i的介绍说明
- kunnang_v42 供做算法研究人员参考
资源列表
backcolour
- 改变文本的颜色和背景颜色,主要用的是重载了ONCTLCOLOR函数-change the text color and background color, use the function overloading the ONCTLCOLOR
SampleCapture
- camera video capture tool
Drill
- 把普通钻床改装成数控钻床。使用电脑串口控制步进电机,实现自动化钻孔。此程序已经投入使用2年多。-auto drill
libraryMIS
- Visual Basic 6.0+ Access2000设计制作图书管理系统,能对图书进行管理,包括书本借阅天数控制,罚款系统,读者查询,书本查询,借阅查询 添加信息等,功能较全是数据库编程的好例子,本人MIS课程作业。-Visual Basic 6.0 Access2000 the design library management system, will manage the library, including books borrow a few days to control,
My_eclat
- A program to find frequent itemsets with the relim algorithm (recursive elimination), which is inspired by the FP-growth algorithm, but does its work without prefix trees or any other complicated data structures. The main strength of this algorithm i
HashOper
- mfc编程 哈希表的实现,包括创建插入删除清空等,采用了线性探测和哈希函数解决冲突-mfc programming hash table implementation, including the creation of insertion and deletion emptied, etc., using a linear hash function to detect and resolve conflicts
qla_nx
- QLogic Fibre Channel HBA Driver for Linux v2.13.6.
the-calculation-of-point-cloud-datas
- 点云数据计算曲率的算法实现,即可以对通过3D扫描得到的大量点击构成的云数据进行计算,处理,来计算各点的曲率- The algorithm to calculate the curvature of the point cloud data, that can be achieved through the 3D scanning of a large number of click on the composition of the cloud data to calculate, p
SerialFunction
- Windows编程小程序 串行口功能的实现-Windows programming procedures small Serial Function of
D3DXCreateMeshFVF
- 自己用VC+DX9写的实现3D立方体旋转与立方体各个表面纹理实现的源代码。-Their own writing using the VC+ DX9 to achieve 3D cube cube rotation and surface texture to achieve all the source code.
dibr-01
- depth image based rendering depth image based rendering
