资源列表
D3dAnimBookCode
- Direct3D 动画编程 的配套代码,包括丰富的例子,演示了如何开发Direct3D-Supporting Direct3D animation programming code, including a wealth of examples and demonstrates how to develop Direct3D
Tank
- 用自己封装的DX9 2D引擎做的打坦克游戏,时间仓促,还未全部完成,声音部分也没加,有兴趣的朋友请联系QQ 644715889 上次上传忘记打包图片资源,这次补上-To do with their own package of the DX9 2D engine tank game, time constraints, not yet completed, the sound part did not add friends who are interested, please contact
Introduction-To-3D-Game-Programming-With-Directx-
- source code Of "introduction directx 3d game programming" book
Leiterman-J.---Learn-Vertex-and-Pixel-Shader-prog
- Leiterman J. - Learn Vertex and Pixel Shader programming with DirectX 9.rar
J.Sanchez--M.Canton---DirectX-3D-Graphics-Program
- J.Sanchez, M.Canton - DirectX 3D Graphics Programming Bible.rar
Advanced-3D-Game-Programming-with-DirectX-9
- Advanced 3D Game Programming with DirectX 9.rar
PopeShaderBookCodeSamples
- directx sample code ( for shader programmer )
SMS ActiveX
- DLL for SMS ActiveX programming
DX8Tutorial
- 欢迎阅读本DX教程。本教程至少能帮你入门、使你了解怎样用DX8 来开发Windows游戏。我写这个教程的原由有二:首先,当出现DX时,我还是一个初学者。所以,我想边学习边写一个教程来锻炼自己。其次,对初学者来说,DX SDK 并不是很有帮助-Welcome to this DX tutorial. This tutorial at least help you get started, so that you understand how to use DX8 to develop Window
DX-Project-5
- 《DirectX 8 教程》及配套代码 第五章:矩阵变换 Introduction (序) What are matrices and how do they work? (矩阵是什么和它们怎样工作) How do I use transformation matrices in DirectX? (在DirectX中怎样使用变换矩阵) Step 1: Create objects (第一步,创建对象) Step 2: Create Transforma
DX-Project-6
- 《DirectX 8 教程》及配套代码 第六章:纹理 Introduction (序) What is a Texture? (纹理是什么) Texture Size (纹理的尺寸) Texture Coordinates (纹理坐标) Texture Mapping (纹理映射) Using Textures With DirectX (在DirectX中使用纹理) Step 1: Modify FVF and Custom Vertex (第一步,修改FVF和
DX-Project-10
- 《DirectX 8 教程》及配套代码 第十章:载入模型 Introduction (序) 3D Modelling Software (立体建模软件) Creating a .x file with MilkShape 3D (用MilkShape 3D创建.X文件) Loading a .x file into your program (在程序中载入.x文件) Scaling makes your object darker? (缩放使你的对象变暗了?)
