资源列表
DirectX-samples
- 三维图形程序设计的一些例子代码,用于DirectX9.0的学习。与《DirectX9.0 3D游戏开发编程基础》这本书相对应。-Some example code for three-dimensional graphics program designed for DirectX9.0 learning. This book corresponds with " DirectX9.0 3D game development programming basics.
16xFSAA_src
- 16xFSAA Demo - High Quality Full Screen Antialiasing Copyright (c) 2002 Maxim Stepin. www.HiEnd3D.com -16xFSAA Demo - High Quality Full Screen Antialiasing Copyright (c) 2002 Maxim Stepin. www.HiEnd3D.com
UsbRec
- 视频传输 用于捕捉视频 并通过USB实时传输到电脑-Video transmission
dixing
- 地形+粒子+模型载入+音乐+碰撞检测(aabb包围盒)+第一人称视角摄像机+天空盒子-The terrain the+ particles+ model Loading the+ Music the+ collision detection (aabb bounding box)+ first-person perspective camera the+ sky box
sample_0011
- DirectX audio record sample code
GBuffer
- DirectX9+HLSL Construct Simple GBuffer Using Multi Render Target
DXPlayer-infomation
- 具有播放器基本功能,有暂停,停止,播放等功能-Basic functions of the player, pause, stop, play
hge181
- 这是directx 3D小引擎代码,可以参考学习或者自己再完善一些 用于实际应用也不错-This is the DirectX 3D small engine code, can refer to learning or to improve some used in practical applications.
Vignette-Effect
- DirectX9+HLSL Vignette Post Effect
dxgraphics_Tutorials
- windows directx toturial 教程及源码,非常好的学习directx教程-windows directx toturial and code
Initial
- 简单的四边形编程,两个三角形和在一起组成四边形,可以顶点设置,附有说明-Simple the quadrilateral programming, two triangles together to form a quadrilateral vertex set, annotated
Bounding-Volumes
- DX碰撞效果,只要一个函数就能解决,两个物体的边界设定,以及碰撞的设置-DX collision effect, as long as a function that can be solved, the setting of the boundaries of the two objects, and collision settings
