资源列表
moban
- 用dx实现模版测试,同样的方法可以在游戏中添加影子效果。-Dx achieved with template test, the same method can add a shadow effect in the game.
3D-Game-Programming-with-DirectX9
- 《direct3D游戏编程基础》英文版本pdf-" Direct3D game programming based on" English Version pdf
Direct3D
- 本程序在Windows 2000、VisualC++6.0、DirectX 9.0 环境下编译通过-The program in Windows 2000, VisualC++6.0, DirectX 9.0 environment compile
cannon
- 游戏物理开发(结合使用DirectX),适合于初级游戏入门学习-Game physics development (combination of DirectX), for an introduction to the primary game
clothsim
- 游戏物理开发(结合使用DirectX),适合于初级游戏入门学习 -Game physics development (combination of DirectX), for an introduction to the primary game
crashtest
- 游戏物理开发(结合使用DirectX),适合于初级游戏入门学习-Game physics development (combination of DirectX), for an introduction to the primary game
explode
- 游戏物理开发(结合使用DirectX),适合于初级游戏入门学习-Game physics development (combination of DirectX), for an introduction to the primary game
flightsim
- 游戏物理开发(结合使用DirectX),适合于初级游戏入门学习-Game physics development (combination of DirectX), for an introduction to the primary game
volume
- 游戏物理开发(结合使用DirectX),适合于初级游戏入门学习-Game physics development (combination of DirectX), for an introduction to the primary game
cannon3
- 游戏物理开发(结合使用DirectX),适合于初级游戏入门学习-Game physics development (combination of DirectX), for an introduction to the primary game
cannon2
- 游戏物理开发(结合使用DirectX),适合于初级游戏入门学习-Game physics development (combination of DirectX), for an introduction to the primary game
volumefire
- 实时火焰渲染程序,在vc和vs下都可以运行,但是在运行时需要配置环境。-Real-time flame rendering procedure in vc and vs can run under, but need to configure the runtime environment.
