资源列表
GDTdixing
- 3D灰度图地形实现,通过对灰度图每像素颜色值的计算,实现3D场景的草原,山地,沙漠等地形-3D grayscale terrain to achieve, through the grayscale per pixel color value calculation, the realization of 3D scenes of prairie, mountain, desert terrain, etc.
Xfile
- 由3D Max建模,导出的.X文件的读取,渲染-By the 3D Max modeling, exported. X file read, rendering
animation
- Demonstrate MD2 skeleton animation
vsmShadow
- Demonstrate Variance Shadow Mapping technique
z_fail_volume
- Demonstrate Z-Fail Shadow Volume Extrusion Technique
hdr
- Demonstate HDR Lighting
spring
- Demonstrate Cloth Physics
strike
- Demonstrate Physics With ODE + Sound
Cube_Light
- Cube Light in Directx 9.
Pipes
- it s not mine. but good source code
DirectXV
- 一个基于DIrectx 的例子引擎!具体的就不多说啦!全部是讲述与3D图形图像的方法!好的话就请下载!然后好好研究吧!-Based on the example of the engine! DIrectx Specific did not say! Are all about and 3D graphics image! Good words, please download! Then study!
Skinned_Mesh_Character_Animation_with_Direct3D.ra
- SkinnedMesh of DirectX, this sample using SkinnedMesh with DirectX
