资源列表
OGRE-MODEL
- ogre教程之模型绘制,讲的很详细,对大家肯定有用,尤其是初学者-ogre tutorial draw the model, said very detailed, we certainly useful, especially for beginners
OGRE
- 高层游戏引擎——基于OGRE所实现的高层游戏引擎框架,讲的很透彻,希望对大家有用-High-level game engine- OGRE based game engine achieved high-level framework, said very thorough, we want to be useful
winner-mine-DX
- 有多种作弊方法实现必胜扫雷 属于原创作品-There are many ways to achieve victory mine cheating
3dgepsm
- 3D_Game_Engine_Programming源代码更新文件-3D_Game_Engine_Programming source code update files
KmPhys_source
- 物理引擎,Phys的模仿,只实现基本刚体运动-Physics engine, Phys imitation, only to basic rigid body motion
gameengine
- 一款有趣的游戏引擎源码,希望大家会喜欢,也很适合学习哦!-A fun game engine source code, I hope you will like, it is very suitable for learning Oh!
3D
- 用c++实现的3D引擎赛车游戏-3D engine racing game racing game racing game 3D engine, 3D engine
betajaen-nxogre-0e13c77
- nxogre是以PhysX为基础,为OGRE而服务的物理引擎。-nxogre PhysX is based on OGRE and services for the physics engine.
3DRPGGameDemo
- 一个3D RPG Demo-A 3D RPG Demo ~ ~
DirectX-Ultimate-Game-Programming
- 开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的C++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为Straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了DirectX 和Direct3D图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。 一旦读者开
ParticleSystems(flower-simulation)
- 用hge引擎写的模拟花落代码,基于粒子效果-Simulation engine written with hge Whispering code, based on the particle effects
cool3dp2C10000
- 超COOL的3D商业引擎源码,仅供学习和参考,切勿用于商业用途-Commercial engine, 3D Ultra COOL source code, learning and reference purposes only, not for commercial use
