资源列表
hyperQsort
- it s a c++ code for hyper quick sort
123456789021
- 游戏开发最常用的设计模式,我这里列举了几个,喜欢的朋友可以下载无看看,会有意外的收获-Game development the most common design patterns, I' ve listed a few, like the friend you can download free see, there will be a bonus
aaa
- 对任意给定的图(顶点数不小于20,边数不少于30,图的类型可以是有向图、无向图、有向网、无向网),能够输入图的顶点和边(或弧)的信息,并存储到相应存储结构(邻接矩阵、邻接表、十字链表、邻接多重表,任选其中两种类型),对自己所创建的图完成以下操作: 对无向图求每个顶点的度,或对有向图求每个顶点的入度和出度(5分) 完成插入顶点和边(或弧)的功能(5分) 完成删除顶点和边(或弧)的功能(5分) 两种存储结构的转换(5分),如果其中一种存储结构为十字链表或邻接多重表则增加5分。
CInt96
- 实现96位长整数的运算,包括加、减、乘、除以及幂运算等。-96-bit long integer to achieve computing, including addition, subtraction, multiplication, division, and exponentiation, etc..
primkruskal
- 用克鲁斯卡尔(kruskal)算法求N个结点所联成的加权无向图的最小生成树,核心代码比较简单。-Using Kruskal (kruskal) algorithm to solve the N nodes are linked to form a weighted undirected graph of the minimum spanning tree, the core code simple.
max
- 求最大值-find the max
grey
- Binary to grey code conversion
CreatGraph
- 存储图,无论有向图无向图或有向网无向网.可以存储任何类型-Memory map, regardless of the undirected graph or network to network without the
HuffmanCoding
- 如何在二叉树中找出权值和最小的路径,赫夫曼编码-How to find the right binary value and the minimum path, Huffman coding
shu
- 用邻接矩阵表示树的结构实现树的深度周游和广度周游-Adjacency matrix with the structure of the tree the tree to achieve breadth and depth of travel tour
Operatorprecedencegrammar
- 编译原理算符优先文法,判断输入的字符串是不是算符优先文法-Principles of operator precedence grammar compiler to determine the input string is not operator precedence grammar
4a
- 查找电话号码。可以插入并且排序-Find phone number
