资源列表
表达式求值(大程序)
- VC实现的用堆栈实现表达式求值!! 数据结构的一个小作业!! 大家可以参考一下-VC stack with the expression evaluates to achieve! ! Data structure of a small operation! ! We can take a look
FixMath
- 这是我本人编写的一个32位定点小数运算的函数库。对于没有浮点运算器的场合,可以提供进行小数运算的一种途径-This is my prepared in a 32-bit fixed point decimal computing functions. For no floating point unit occasions, it can provide for fractional arithmetic, as a way to
分支限界算法求解TSP问题
- 本程序用分支界限方法解决TSP问题,即旅行商问题.-the procedures used branch line solution to TSP, the traveling salesman problem.
平衡二叉排序树的综合操作1
- 数据结构常用算法:平衡二叉排序树的综合操作 全部程序代码,在C环境编译通过。-algorithm commonly used data structures : a balanced binary sort tree all integrated operation code, the C compiler through the environment.
表达式类型的实现
- 数据结构表达式求值详细算法(包括WORD文档)-data structure expression evaluates detailed algorithm (including Word document)
四种差分方法求微分方程
- 差分法求解微分方程:古典显式法,收敛性最差;古典隐式法;Crank-Nicolson法,收敛性最好-difference method to solve the differential equation : Explicit classical method, the worst convergence; Classical implicit; Crank-Nicolson, the best convergence
排序二叉树的应用数据结构课程设计
- 排序二叉树的应用数据结构课程设计.自己用来交过学期的设计报告.用好了请评价.-sort of binary tree data structure course design. Their handed over a semester to design reports. Please use the commentary price.
pl0(2)
- 对PL0原编译器进行了以下的扩充:1.增加以下保留字else(elsesym), for(forsym),to(tosym),downto(downtosym),return(returnsym),[(lmparen),](rmparen) 2.增加了以下的运算符:+=(eplus),-=(eminus),++(dplus),--(dminus) 取址运算符&(radsym),指向运算符@(padsym) 3.修改单词:修改不等号#为<> 4.扩充语句:(1)增加了e
dict
- 设计并实现解字典问题的O(nlogn)时间算法,对于给定的字典dict和文本text,找出text 中出现次数最多的不在字典dict中的单词
- 用于fluent的蒸发冷凝模型,程序可以有效的模拟水蒸气的冷凝和液态水的蒸发-Evaporation condensation evaporation model for fluent, the program can effectively simulate the condensation of water vapor and liquid water
MA26-EA
- 此款EA是在26日均线与K线发生交叉的时候,开多单,死叉时,平多单开空单-This EA is in the 26-day moving average and K-line cross occurs when more than a single, Sicha, the flat more than a single empty single-open
灰色按键加强版
- 热血江湖定点卡怪激活热血宝宝的灰色按钮实现定点,快速攻击,技能切换等功能。(Hot blood fixed-point cards activate hot blood baby's gray button to achieve fixed-point, quick attack, skill switching and other functions.)
