资源列表
fingerD
- 指纹识别的几个例子,以及源代码。包括很多模块,比如二值化,细化,图形矫正等。-A few examples of fingerprint recognition, as well as the source code. Includes many modules, such as binarization, thinning, correction and other graphics.
KKABG
- 常系数α-β-γ滤波器的VC++实现,没来得及写注释sorry-constant-coefficient α-β-γ filter applicated by VC++
Particle_swarm_optimization
- 一篇介绍Particle swarm optimization算法的好文章,适合初学的人!-1 Introduction Particle swarm optimization algorithm is a good article for beginners of people!
Particle_swarm_optimization_developments_applicati
- 一篇介绍集群优化算法的比较好的文章,适合初次学习的人!-Cluster optimization algorithm describes a good article for people to learn the first time!
RBF
- 径向基函数神经网络(RBF)的MATLAB程序,比较详细,希望对学习RBF的人有帮助-Radial basis function neural network (RBF) of the MATLAB program, a more detailed study RBF people who want to help
simulated-annealing-algorithm
- 用模拟退火算法实现求函数极值问题,c++原码-Simulated annealing algorithm demand function, extremal problem, c++ source
bpnetwork
- 包含BP神经网络的十种实现算法,绝对精彩!-BP neural network contains 10 kinds of algorithm, absolutely wonderful!
jiyumohushenjingwangluo
- 基于模糊神经网络盲均衡算法的研究 摘要 无线和数字通信系统中,由于信号在传输过程中会受到复杂传播机制 的影响,从而产生码间干扰。为了消除码间干扰,要在接收端进行均衡, 以补偿信道特性,正确恢复发送序列。传统的均衡器由于需要不断地发送 训练序列,已经不能满足数字通信技术发展的要求。盲均衡技术不需要训 练序列,仅利用接收序列的统计特性便能自适应地调节参数,也就是说, 盲均衡技术本身完全不用训练序列,就可以自启动收敛并防止失锁情况, 且能使滤波器的输出与要恢复的输入信号
main1-1
- 简单数组算法,能够让我们很容易的选择写出数组之间的换算和算法-A simple array of algorithms, allows us to easily write an array of choices between the conversion and Algorithms
dianli
- 神经网络具有以下特性:具有...如何在瞄准攻击系统中用上神经网络的?注意此代码省略了很多与神经网络无关的定义-Neural Networks Management Library
sa-ppt-sample
- 模拟退火算法最早的思想由Metropolis等(1953)提出,1983年Kirkpatrick等将其应用于组合优化。-Simulated annealing algorithm was first thought by Metropolis et al (1953) suggested that, in 1983, Kirkpatrick and so on will be applied to combinatorial optimization.
MonteCarlo-ppt-sample
- 蒙特卡罗(Monte Carlo)方法,又称计算机随机模拟方法,是一种基于"随机数"的计算方法。这一方法源于美国在第二次世界大战研制原子弹的曼哈顿计划。该计划的主持人之一数学家冯诺伊曼用驰名世界的赌城-摩纳哥的Monte Carlo来命名这种方法。-Monte Carlo (Monte Carlo) methods, also known as computer-generated random simulation method is based on " random number&
