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文件名称:Pro Java 6 3D Game Development

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  • 上传时间:
    2011-04-09
  • 文件大小:
    7.29mb
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Java 3D is a high-level 3D graphics API based around the construction of a scene graph data structure that contains the objects that appear in the 3D scene. Java 3D topics covered here include how to build your own 3D models, load existing models, create detailed landscapes, display beauti- ful skies and backgrounds, and have users navigate through the scene, bumping into things as they go.
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下载文件列表

压缩包 : Pro+Java+6+3D+Game+Development.rar 列表
Pro Java 6 3D Game Development\Java 3D\Chapter 1.   Introducing Java 3D.pdf
Pro Java 6 3D Game Development\Java 3D\Chapter 2 Get a Life (in 3D).pdf
Pro Java 6 3D Game Development\Java 3D\Chapter 3.   Get a Life (the Java 6 Way).pdf
Pro Java 6 3D Game Development\Java 3D\Chapter 4. The Colliding Grabbers.pdf
Pro Java 6 3D Game Development\Java 3D\Chapter 5. When Worlds Collide.pdf
Pro Java 6 3D Game Development\Java 3D\Chapter 6. A Multitextured Landscape.pdf
Pro Java 6 3D Game Development\Java 3D\Chapter 7. Walking Around the Models.pdf
Pro Java 6 3D Game Development\Java 3D\Chapter 8. Backgrounds and Overlays.pdf
Pro Java 6 3D Game Development\JOGL\Chapter 15. Two JOGL Programming Frameworks.pdf
Pro Java 6 3D Game Development\JOGL\Chapter 16. Touring the World.pdf
Pro Java 6 3D Game Development\JOGL\Chapter 17. Picking on the Models.pdf
Pro Java 6 3D Game Development\JOGL\JOGL Chapter 4. Stereo Viewing.pdf
Pro Java 6 3D Game Development\JOGL-ES\JOGL-ES Chapter 1. Rotating Boxes.pdf
Pro Java 6 3D Game Development\JOGL-ES\JOGL-ES Chapter 2. Loading OBJ Models.pdf
Pro Java 6 3D Game Development\JOGL-ES\JOGL-ES Chapter 3. A Particle System.pdf
Pro Java 6 3D Game Development\Non-Standard input device\Chapter 10. Navigating a 3D Scene by Waving Your Arm.pdf
Pro Java 6 3D Game Development\Non-Standard input device\Chapter 10.5. Waving a Magic Wand.pdf
Pro Java 6 3D Game Development\Non-Standard input device\Chapter 11. Building a Game Pad Controller with JInput.pdf
Pro Java 6 3D Game Development\Non-Standard input device\Chapter 12. Game Pad Grabbers.pdf
Pro Java 6 3D Game Development\Non-Standard input device\Chapter 13. 3D Sound with JOAL.pdf
Pro Java 6 3D Game Development\Non-Standard input device\Chapter 14. The P5 Glove.pdf
Pro Java 6 3D Game Development\Non-Standard input device\Chapter 9. Webcam Snaps.pdf
Pro Java 6 3D Game Development\pj63DCode.zip
Pro Java 6 3D Game Development\Java 3D
Pro Java 6 3D Game Development\JOGL
Pro Java 6 3D Game Development\JOGL-ES
Pro Java 6 3D Game Development\Non-Standard input device
Pro Java 6 3D Game Development

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