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文件名称:Using Tasking to Scale Game Engine Systems
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With 6-core machines in the market for some time and 4-core systems becoming mainstream in laptops, you want to give your customers the best experience independant of core count. Tasking allows programs to benefit from scaling as core counts are increased; giving our users a great game experience consistent with their choice of hardware. In this sample we will convert a single-threaded animation system into a tasking animation system. There is small API the application uses for tasking and internally that uses Intel TBB, but that usage could be replaced any threading system.
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