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blog
- 分成机器语言,汇编语言,高级语言三大类。 电脑每做的一次动作,一个步骤,都是按照以经用计算机语言编好的程序来执行的,程序是计算机要执行的指令的集合,而程序全部都是用我们所掌握的语言来编写的。所以人们要控制计算机一定要通过计算机语言向计算机发出命令。 计算机所能识别的语言只有机器语言,即由0和1构成的代码。但通常人们编程时,不采用机器语言,因为它非常难于记忆和识别。 目前通用的编程语言有两种形式:汇编语言和高级语言。 汇编语言的实质和
Agenthelper
- 利用Microsoft Agent提供的控件制作,包含了近70个动作,并赋有声音效果。程序还具有语音功能,能够将输入的文本转换为语音输出。-use Microsoft Agent Control of the production, including nearly 70 moves and to give a voice effects. Procedures also have voice capabilities to input the text into voice output.
website
- 一个很不错的企业网站的flash源码,色彩不错,动作设计也很不错的-a very good corporate websites flash source code, good color and design movements are very good
MAIN-SAVE(
- 定时器同时控制两个动作进行,感觉两个动作同时进行,控制灯和显示.-timer contain two movements, feeling two movements simultaneously, control lights and displays.
200604281807565000
- 了不起的动作编辑器.推荐给大家.希望能给大家带来帮助.-amazing moves editor. Recommend it to everyone. Hope you can help bring about.
ycross
- 关于61板声控小车的源码,可以实现声控小车的前进,停止,转向,倒车等基本动作,支持?-,Asm,语音合成与识别/Speech-Voice recognition/combine -61 on board the trolley voice source, can achieve a voice-activated car forward, stop, turn, reversing the basic movements, support - and programmers. Speech Sy
diantimonixitong
- [问题描述] 设计一个电梯模拟系统。这是一个离散的模拟程序,因为电梯系统是乘客和电梯等 “活动体”构成的集合,虽然他们彼此交互作用,但他们的行为是基本独立的。在离散的模拟中,以模拟时钟决定每个活动体的动作发生的时刻和顺序.系统在某个模拟瞬间处理有待完成的各种事情,然后把模拟时钟推进到某个动作预定要发生的下一个时刻。 [基本要求] (1) 模拟某校五层教学楼的电梯系统。该楼有一个自动电梯,能在每层停留。五个楼层由下至上依次称为地下层、第一层、第二层、第三层和第四层,其个第一
MouseTestNJTU
- 当鼠标移动到指定的区域时,能够捕捉鼠标的动作,并在窗口上显示出来-when the mouse moved to the designated areas, can capture mouse movements, and show the window
Demo_fight
- 一个J2ME平台上的格斗游戏DEMO,jbuilder建的项目,实现了格斗类游戏的大部分功能包括角色动作设计,碰撞检测,滚动地图等功能-a J2ME platform fighting game DEMO, JBuilder construction of the project, achieving a fighting game, including most of the functional role is the design, collision detection, map fea
bitmap_action
- 用OpenGL实现视图的动作操作,可进行平移旋转 -use OpenGL View movements operation can be conducted translation rotation
ListSort1
- list sort 接口实现,排序动作。简单易行-list sort interface, scheduling moves. Simple
bloddd_skeleton
- 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。 -this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to
Planetsfly
- 采用基于子画面动画的行星飞行程序,其中的三个行星在碰到屏幕边缘时分别采用停止、环绕、反弹三种不同的边界动作- Uses based on the sub- picture animation planet flight procedure, three planets are bumping into the screen edge time-sharing not to use stop, surrounding, the resilience three kind of differen
遥控电话板原始程序码
- 通过远程按电话键来控制被控处的继电器动作-by telephone through remote control keys to the accused relay
21_674
- 动作类游戏,很适合现在的年轻朋友玩,而且设备简单,操作灵活,内容有趣-action game, which is perfect for the young people to play, but simple equipment, operational flexibility, interesting!
CH4-1
- visual c++物理动作设计 2D visual c++游戏设计第4章 共9个小程序。第一个-visual the c physics movement designs 2D visual the c game to design the 4th chapter of altogether 9 scr ipt. First
CH4-2
- visual c++物理动作设计 2D visual c++游戏设计第4章 共9个小程序。第2个-visual c physical movements c visual design 2D game design chapter 4 of a total of nine small programs. No. 2
CH4-3
- visual c++物理动作设计 2D visual c++游戏设计第4章 共9个小程序。第3个-visual c physical movements c visual design 2D game design chapter 4 of a total of nine small programs. No. 3
CH4-4
- visual c++游戏设计 物理动作设计 共九个小程序 比较不错 -visual design, physical game design movements were nine small program quite good
CH4-5
- visual c++游戏设计 第四章物理动作设计 还是不错的 第五个-visual game design fourth chapter physical movements good design or the fifth