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SynMask
- 一个基于directx用于裸眼液晶立体显示器动态立体显示的mask方法程序,另外附加直升机、小孩、自造地形等三维模型-a naked eye for three-dimensional liquid crystal display dynamic three-dimensional display method-mask sequence, and additional helicopters children, the self-made, such as three-dimensional
yongyi222_GA
- 该程序是蚂蚁觅食的计算机模拟。仅仅运用简单的规则,蚂蚁就能够聪明的找到食物。该程序是复杂系统涌现思想的生动体现,即异常简单的规则就能够导致完全复杂,并且看似智能的行为。为什么小小的蚂蚁能够找到食物?他们具有智能么?设想,如果我们要为蚂蚁设计一个人工智能的程序,那么这个程序要多么复杂呢?首先,你要让蚂蚁能够避开障碍物,就必须根据适当的地形给它编进指令让他们能够巧妙的避开障碍物,-ants foraging of computer simulation. Just use simple rules,
Textures
- vc++与opengl实现三维地形漫游,可用鼠标控制,也可用键盘控制,可以自定义控制键-vc with opengl 3D terrain roaming, can be used to control the mouse and keyboard can be used to control, You can define key control
Terrain2
- 本程序主要介绍三维地形的动态生成与模拟技术-this program introduces 3D terrain generation and the dynamic simulation technology
17TextureMapping
- 利用opengles在PDA上显示三维地形源码-use opengles displayed on the PDA 3D terrain FOSS
demo8_12
- 主要是directx9的演示,3D的地形加天空盒,有下雨效果.-mainly directx9 demonstration, 3D terrain plus sky boxes, rain effects.
200681114393210418
- 3D地形模拟2(带纹理)PC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。-3D terrain simulation 2 (with texture) PC based on a version of the OpenGL examples amended. In OGLES not find the painting QUAD function, the two used to replace the
232323231aa
- 利用Direct3D的地形三维快速重建方法.-use Direct3D rapid 3D terrain reconstruction method.
yadisang
- 桑迪亚惯性地形辅助导航算法及应用研究.一篇不错的文章啊。-Sandia terrain-aided inertial navigation algorithm and the application of research. A good article ah.
MyRoamTerrain2
- 该程序很好得实现一个基于ROAM层次技术的地形生成。生成效果很好。-good in the process to achieve a level of technology based on ROAM terrain generation. Generating good effect.
dixing-demo
- 一个地形演示程序,包括湖泊的形成,采用分型几何方法-a demonstration program terrain, including lakes, which were sub-type geometric method
MyTerrain1
- 基于OPENGL的地形模拟。该程序使用高程,使模拟地形比较逼真,获得了良好的效果。-OpenGL-based simulation of the terrain. Elevation of the procedure used to enable more realistic simulation of the terrain, access to good results.
LO-monidixing
- 在比较大的场景中要想得到相应的实时效果就不得不牺牲时间进行。LOD技术正是解决这一问题的有效途径!本程序通过在场景中使用LOD技术模拟地形。根据不同层次的网格点数的数据来绘制,对于初学LOD的人很有帮助哟!-in the larger scene in order to obtain the corresponding real-time effects would have to sacrifice time. LOD technology to solve this problem is t
opengl_scene_demo
- 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形, 加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释-yourself writing multithreaded OpenGL procedures, the background resource loading, JPEG, PNG file creation texture, preservation Screenshots, created from the
3DDelaunay
- 用C++和OpenGL实现基于生长法的三角形剖分算法,并把该算法的实现算法应用到地形的显示中去!-using C and OpenGL-based growth method triangulation algorithm, and the realization of this algorithm is applied to the terrain display!
TerrainEngineSrcV0.3
- ParaEngine游戏引擎地形引擎(Terrain Engine)源代码(转自SourceForge)。-ParaEngine game engine terrain engine (Terrain Engine) source code (Reproduced from the SourceForge).
D3DTerrain
- 关于介绍directx中地形的例子.浅显易懂,适合初学者-introduced directx on topographic examples. Simple words, for beginners
A05
- < 学opengl编3D游戏>>第五章代码-地形显示,希望有人喜欢.
VC-drawDEM
- 模块化设计,类的设计清晰,运用openGL绘制地形DEM数据,性能较好-modular design, the design category clear, use openGL DEM terrain mapping data, better performance
Lod-draw
- 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.