搜索资源列表
GL15_TerrainRendering
- 这是地形实现算法,有地形的建模和地形的渲染,纹理贴图-This is the terrain algorithm, a terrain model and terrain rendering, texture mapping
bmp2scx_src
- BMP2SCX 1 ============================================================================= 用于转换图片为星际地图 How to use: 首先准备一个24位色的bmp文件,最好 运行软件,打开地图,选择地形 等待地图生成,之后便可保存为地图文件 如果图片尺寸不标准(宽度高度不是64 96 128 192 256)则需要在scmdraft2中重新修改
3d_view
- OPENGL 地形 天空盒 可更换视角 浏览地形 -OPENGL sky box can change the terrain topography perspective view
CameraWorld
- 通过opengl中的lookat,扩展到地形漫游,先是建立一个3D的简单地图,并且加入相应的碰撞判断。-By opengl in lookat, extended to the terrain walkthrough, first create a simple 3D maps, and add the corresponding collision judgments.
Mesh
- 用direct3d9给程序中加入地形和天空盒子。-Direct3d9 to the program by adding the terrain and sky boxes.
LODdemo
- 基于opengl的LOD地形载入例子,四叉树地形载入。-Based on the LOD terrain loading opengl example, quadtree terrain loaded.
ShootExplosion
- 用VC6.0和OpenGL实现在VC环境中实现爆炸和射击效果。场景中有地形纹理和3D模型。-OpenGL implementation with VC6.0 and VC environment to achieve in the explosion and fire effects. The scene of the terrain textures and 3D models.
3D-DTM
- 3D地形模拟与漫游。DTM。可以设置投影方式、天空效果、地形显示方式、场景雾化。有C++源代码,结合openGL。-3D terrain simulation and roaming. DTM. Can set the projection, the sky effects, terrain display, the scene atomization. A C++ source code, combined with openGL.
TerrainToAchieveTheCycleGame
- 游戏中的循环地形实现,是非常好的游戏模块-Implementation cycle of the terrain the game is a very good game module
j3d-org
- 使用JAVA3D实现三维图形—雪山和海面。带有sea level 的整个地形和非常粗糙的表面,可以看到雪山顶和平坦的海面。没有使用sea level ,则有比较平滑的表面。-Three-dimensional graphics using JAVA3D- Snow and sea. With sea level of the terrain and very rough surfaces, you can see snow-capped mountains and the flat top s
GPU-based_texture-mapping
- 基于GPU的动态地形过程纹理映射方法pdf-GPU-based dynamic terrain texture mapping process pdf
GeometryClipmaps
- 一个关于使用基于GPU的Geometry Clipmaps渲染地形的pdf-One on the Geometry Clipmaps GPU-based rendering terrain pdf
Terrainopengl
- 基于VC++和OpenGL开发的三维地形显示的程序,真实感较强,代码易懂,适合初学OpenGL者-VC++,OpenGL,Terrain.
demo
- Visual C++ 开发的一个地形demo 请大家指教-Visual C++ development of a terrain demo Please advise
11_terrain_engine_624406175
- 地形引擎,可以实现视角切换、漫游等功能的基于opengl的程序代码。-Terrain engine can switch perspective, roaming and other functions of the program code based on opengl.
guocheng
- 地形建模的全过程,一步一步的很详细,现分享给大家-Terrain modeling of the whole process, step by step in great detail, are shared with everyone
vpSAMPLE
- vp的事例:用户自定义的碰撞检测模拟:防止运动物体穿越地形上的房屋的物体-vp examples: user-defined simulation of collision detection: objects to prevent movement of housing across the terrain objects
Direct3DCore
- Direct3D游戏引擎核心技术的研究与实现,详细讲解大规模地形实时绘制和三维场景中的碰撞检测技术。-Direct3D game engine core technology research and implementation of large scale terrain elaborate three-dimensional scene in real-time rendering and collision detection technology.
sanwei
- 基于OpenGLES的地形三维显示技术研究 -OpenGLES based three-dimensional display of the topography of the terrain OpenGLES-based three-dimensional display technology
TDSDoc
- 一个基于openscenegraph API的地形变形系统-This User’s Manual describes an algorithm for real-time terrain deformation and its implementation in the OpenSceneGraph API.