搜索资源列表
DisplayExample
- 在图像拼接显示中,引入同步控制技术可以确保多个显示屏幕同步显示场景-Image Stitching indicates that the introduction of synchronous control technology can ensure a number of display screen shows scenes synchronization
terrain10
- 《OpenGL 超级宝典》第18章的一个例子,将OpenGL渲染的场景保存为BMP图片-"Super OpenGL book" section of a chapter 18 case, OpenGL rendering of the scene preservation of BMP images
terrain11
- 《OpenGL 超级宝典》第18章一个例子将OpenGL渲染的场景直接送往打印机打印-"Super OpenGL book" Chapter 18 will be an example of OpenGL rendering directly to the scene printer
osgal
- osgAL测试程序,能在开放式场景里渲染声音-osgAL testing procedures, will open scenario exaggerated voice
EngineGame
- 不夜人的D3D游戏引擎,里面有完善的画面渲染,场景管理和粒子系统,如果认真学习肯定收获不少,我用他引擎写了一个好游戏-night of Motion game engine, with a perfect screen exaggerated, scene management and particle system, If conscientiously study harvest certainly many, I used his engine was a good game! !
testfreepool
- 本文提出了一组可以用来动态创建UI的类。该代码是集中于一个空闲池使用管理器的CWnd继承控件,该管理器可以帮助我们减少在特定UI场景中GDI资源的使用。为了在运行中演示这些类,我已经在此提供了一个MDI应用示例,它只是让你来打开XML文件。每个XML文件为单个MDI子窗体定义了布局和UI控件属性。-This paper presents a group can be used to create dynamic UI class. The code is focused on the use o
openGlSence(moon)
- OPENGL场景绘制作业,一个院子,一个屋子,几棵树,喷泉、水池等。附当时的作业报告。-OpenGL Scene Rendering operations, a yard, a house and a few trees, fountains and ponds, and so on. Report of the operations report.
openGLSence(summer)
- OpenGL场景:桌子,酒瓶,杯子,电扇以及其报告-OpenGL scenes : tables, bottles, cups and fans and its report
LO-monidixing
- 在比较大的场景中要想得到相应的实时效果就不得不牺牲时间进行。LOD技术正是解决这一问题的有效途径!本程序通过在场景中使用LOD技术模拟地形。根据不同层次的网格点数的数据来绘制,对于初学LOD的人很有帮助哟!-in the larger scene in order to obtain the corresponding real-time effects would have to sacrifice time. LOD technology to solve this problem is t
2231
- 经过反编译后的代码, 一个3d 场景漫游小程序, 呵呵, 有兴趣的请看一下,在dos, debug>2231.txt-after anti-compiled code, a small 3d scene roaming procedures, what interested Look at this, the dos and debug
3dcloud
- 三维云场景的模拟。载自《解放军理工大学学报(自然科学版)》-3D-scene simulation. Since the set of "Journal of the PLA Hong Kong Polytechnic University (Natural Science Edition)"
pxdtut10
- 非常漂亮的3D场景展示,可自由走动观看,并附有非常详尽的分析介绍和碰撞检测原理讲解。-very beautiful 3D display, can move around freely watch, with a very detailed presentation and analysis of collision detection on principle.
viewscenewrl
- 国外人写的一个很不错的场景对象显示程序,利用opengl,显示vrml的模型,我一直在用。-abroad who wrote a very good scene objects display program, using opengl, vrml model shows, I have been in use.
2DARPGdemoandmapedit
- 一款优秀的2DARPGDEMO.附带地图编辑器。实现了地图场景的切换和智能寻路算法。-2DARPGDEMO outstanding. Attached map editor. Scene of the map to achieve the switching and intelligent routing algorithm.
MyRain110
- 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering.
nsg_beta2
- 无线传感器网络中,基于ns2平台的场景产生器-wireless sensor networks based on the platform Means Scene Generator
Openglscene
- 本程序演示了如何用opengl绘制一个简单场景。程序用c编写,适合初学着学习-demonstration of the process of how to use opengl rendering a simple scene. C procedures used to prepare suitable for a novice to learn
3D_RPG_sbns
- 如果只是执行EXE文件,只要电脑安装了Direct X9.0就行了, 一般电脑在装操作系统时有默认安装这个的! ------------------------------------------------------- 如果是要编译游戏源程序,需要安装VC++ 6.0和DirectX 9.0b或以上的版本! 游戏名称:孙膑问世 游戏内容: 本游戏改编自36集大集古装电视连续剧《孙子兵法与三十六计》 游戏类型:3D RPG游戏 游戏剧情:
stkconnect
- 演示connect 连接 stk 的方法,测试了载入场景命令,源代码包含AgConnect.lib等库文件,可以直接编译通过,对开发stk控制台程序具有较好的参考价值。 Stk 6.1 Connect模块测试-demonstration connect connecting stk methods tested included in the scene orders AgConnect.lib contains the source code for such documents can
collisiondetectioninBilliard
- 一个基于opengl的台球游戏 包括碰撞检测,台球场景的绘制-a game of billiards, including collision detection, billiards scene mapping