搜索资源列表
drawLine
- 程序运行后生成500×500的窗口,可在窗口中实现橡皮筋功能的直线绘制,并实现矩形选框剪裁功能。左键键拖动绘制直线,按下右键可实现橡皮筋的拖拽,中键可以拖动绘制矩形选框,配合键盘上C键可以实现对直线的剪裁。-Generated after the program runs 500 × 500 window, can be achieved in the window rubber band drawing a straight line features, and to achieve tail
ruru
- 计算机图形学 完成橡皮筋线与橡皮筋矩形的实现。-Computer graphics complete the rubber band line and the rubber band rectangle implementation.
rubber-band-drawn
- 计算机图形学种子填充四联通算法的简单实现(橡皮筋画直线法,图像的重绘与再现,种子填充四联通算法的简单实现) -Computer Graphics Interchange 4 seed fill algorithm is a simple realization of (rubber band drawn straight-line method, the image of the redraw and reproduction of seed fill algorithm is a simple
graphic
- CohenSutherland直线剪裁,橡皮筋,多边形绘制-CohenSutherland straight cut, elastic band, polygon rendering
splittercpp
- 窗口分割,win32 sdk实现,利用“橡皮筋”调整分割条的位置。平台:vs2008-Window, split, win32 sdk implementation, use of " rubber band" adjustment of split positions. Platform: vs2008
83390097ScreenCaptureDemo
- vc写的具有桌面截屏功能,是仿造QQ截屏功能写的,里面重载了橡皮筋类。-vc write a desktop screenshot features, functions modeled QQ Screenshots written, which override the rubber band class.
painline
- c橡皮筋画线实现c Elastic Draw a line to achieve-c Elastic Draw a line to achieve c Elastic Draw a line to achieve
imagecroping
- 利用橡皮筋技术对图像进行裁剪。可以对图像进行多次操作-Use a rubber band technique cut image and Can operate on multiple images
Sketcher_vc
- 利用visualstudio 6.0实现的图形的橡皮筋全功能的源代码-Achieved using visualstudio 6.0 full-featured graphics source rubber band
rubber
- 使用OpengGL做的橡皮筋技术,还不错-Use a rubber band technique OpengGL do, not bad
xpj
- 这是用C++编的一个交互系统,可以实现橡皮筋技术,-This is C++ code of an interactive system that can achieve a rubber band technique,
bresenham
- 计算机图形学实验: 实现Bresenham算法绘制线段,并利用“橡皮筋”功能绘制折线。 可将绘制的折线连接成多边形,并选择种子填充法或扫描线填充法进行填充。-Computer Graphics Lab: Bresenham algorithm for drawing line segments to achieve, and to use " rubber band" line drawing functions. Line connection can be draw
RubberBandingMFCOpenGL
- 这是一个如何在OpenGL双缓冲区环境下,使用OpenGL实现橡皮筋功能的程序。内附源码和例程。真正实现了擦除与重绘的功能,从而使OpenGL的效率提高。这是我从国外网站上找到的,和大家分享一下。-This is a how OpenGL double buffer environment, the use of OpenGL to achieve rubber band functionality. Containing the source code and routines. Realiz
Bresenham
- 用Bresenham算法画直线 1) 将像素网格表现出来,建立网格坐标系 2) 用橡皮筋的形式输入参数 3) 鼠标移动时,显示鼠标当前位置 4) 显示判别式的计算过程和下一点的选择策略 -Bresenham How to determine which pixel to choose: Pd or Pu – Choose Pd if segment passes below middle point M – Choose Pu if segment passes ab
5PracticalSource
- 五个实用源码,有应用程序在网络上通信的实现(C#),橡皮筋画直线,给CalendarExtender增加清除功能,vs2008中向项目(以C#为例)添加要求管理员权限的属性,C#打印条码与ZPL-Five practical source, there is an application on the network Communication (C#), rubber band drawing a straight line, to the CalendarExtender to increa
XiangPi
- 用c 画橡皮筋 ,这个东西不是出自本人,人学习别人的.希望对您有用-Used c draw rubber bands, this thing is not from me, people learn from others. Hope useful to you
Draw_thread
- 橡皮筋效果的画线,其实很简单,仔细看看就OK!-Rubber band effect of drawing a line
xiangpi
- 可以解决没有画直线轨迹的方法 橡皮筋 比较实用-Can be solved without drawing a straight line the locus of the more practical rubber band
RubberbandPaint
- 橡皮筋的方法绘制一条直线,代码很短我就整合到文本文档里了,一看就懂的家伙-Rubber band method of drawing a line short I will integrate the code into a text document in, and one look to understand the guy
xiangpijinjishu(youjiancaidandeshixian)
- 右键菜单实现橡皮筋技术,点击右键,弹出菜单,然后选择要操作的内容。-Right menu achieve rubber band technology, right-click, pop-up menu, then select the contents of the operation.