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GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
src
- 一个J2ME平台上实现的水波倒影效果-A J2ME platform to achieve the effect of wave reflection
WaterScr0.03
- 2d水波纹代码 gdi+vc 很漂亮 国内目前最好的水波纹了-2d water ripple code gdi+ Vc very beautiful domestic water is currently the best of the corrugated
ripper
- 水波特效演示程序 by 罗云彬,http://asm.yeah.net,luoyunbin@sina.com >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>&
02_BumpWaves
- 在d3d中的凹凸纹理,磁力模拟水波的形状。-In D3D texture of embossing, magnetic analog wave shape.
OPENGLshuibo
- 水波模拟,利用OPENGL来实现水波模拟-Wave simulation, the use of OPENGL to realize wave simulation
ripper
- ripper(汇编代码,罗云彬写的水波特效演示程序)-ripper [compiled code, written by Luo Bin Shuibo effects demo program]
WaveObj
- vb调用dll实现水波特效(WaveObj.dll由孤帆改写编译自罗云彬的汇编代码)-dll call vb realize wave effects [WaveObj.dll rewritten by the compiler since孤帆Luo Bin assembly code]
watershed
- 图像分割算法,基于水波特征的分割,适合于比较小的图像。-Image segmentation algorithm, based on wave characteristics of partition, suitable for relatively small images.
flamlavaeffectsofsample
- 水波示例 火焰示例 熔焰示例 应用中的水纹、火焰以及熔浆效果-Examples of melt-water sample flame flame水纹sample applications, the flame, as well as the effect of熔浆
ripper
- 一个很有趣的用汇编写的水波程序,供大家参考研究。-With a very interesting compilation of written procedures for water for your research.
06_234521_reflect2
- 水波模拟的一个小程序,用gpu计算得到的,大家可以-a little programe
OPenGlRippleandFlash
- 一个用OPenGl实现的在VC++下实现的超级强的水波特效,并实现了动画效果。-Ripple
distort
- 水波模拟软件,使用opengl技术,十分逼真。只是显得有些太过有规律。-Water wave simulator which is very nice.
jsime2009-5-25
- 自2008年11月14日发布以来的重要更新内容: 1、增加HDC方式水波显示效果。 2、增加;号直接输出英文功能。 3、增加英文输出模式,增加shift键控制是否进入英文输出模式。 4、增加 [] 和 -= 翻页功能,并保留原来的PageUp/PageDownd 5、增加控制窗口万能转换和当前日期的背景功能。 6、增加显示皮肤样式可控功能,使内部的样式都可以通过修改图片进行修改。-Since November 14, 2008 has been rele
ourwater
- 将水波的模拟和雨滴的模拟用MFC做成了一个小软件,操作起来比较方便-The water simulation and the simulated rain MFC resulted in a small software easier to operate
ufp2
- 求解水波程序代码,TWO- DIOMENSION UNSTEADY FIOW PROGRAM ,ADOPT LOCALLY ONE DIMENSIONAL METHOD AND IMPLICIT FORM DIFFERENCE METHOD-Solving water code, TWO-DIOMENSION UNSTEADY FIOW PROGRAM, ADOPT LOCALLY ONE DIMENSIONAL METHOD AND IMPLICIT FORM DIFFERENCE MET
200611251918562
- 这是利用CnPack代码的水波算法制作的,只利用了GDI画图,在有的电脑上可能有闪烁。不久本工作室将提供DirectX画图的代码 -This is the use of the water code CnPack algorithm produced only use the GDI to draw, in some computers may be blinking. Soon the studio will provide DirectX drawing code
200611251918562
- 这是利用CnPack代码的水波算法制作的,只利用了GDI画图,在有的电脑上可能有闪烁。-CnPack GDI
CnWaterImage
- 在图片上显示水波效果 可以随机产生水波-Water in the picture to show the effect of water can be randomly generated