搜索资源列表
123
- 大气激光通信 大气激光通信因其波长短,发散角小,所以天线可做得很小,但大气通信易受天气、地形、地物等的影响。这种通信常用于空间载体间的通信(包括飞机对飞机、卫星对卫星、飞船对飞船等),因为空间载体通信不存在影响传光的诸多因素。对海军来说,激光对潜通信尤为重要。蓝光或绿光穿透海水时衰减最小,波长为0.47~0.54mm的蓝光经过100m深度传播,其损耗仅为其他波长的1/100。蓝绿光在海水中的穿透能力可达600m以上,其传播方向好,不易被敌方截获,且隐蔽安全,极大地提高了其生存能力
Water_Simulation_using_DIRECTX
- 使用VC+directx实现的在GPU下的海水的模拟,效果逼真,显示清晰。通过编译。请下载试用
jogging
- 海水、沙滩,阳光,一个人在海滩上的跑步动画源程序,鼠标绘制的人,很逼真!
MyWater
- 本程序运用改进的sin函数进行海水的模拟,效果比较好
RTG_v1-0_Sources.rar
- 海水的程序,外国人写的 特别好,值得借鉴,也有论文,要得可以联系我,Seawater procedures written by foreigners are particularly good, worth learning, but also papers, fine, I can contact
DirectX_seawater.rar
- 该程序使用了网格技术实现海水效果的模拟,同时也使用了广告牌技术。,The program uses the grid to achieve the effect of simulated sea water, but also the use of billboard technology.
02_SinSeaWave
- 海水正弦波源代码,很简单的代码,但可以看出清晰的思路 做个参考不错的-SinSeaWave
WaterSimulation-DirectX
- 非常好一篇关于DirectX 3D模拟海水的技术文章,学习3D游戏海水场景必看文章,内容包括海水模拟的详细算法。DirectX、海水模拟、3D游戏、算法-Very good article on the DirectX 3D simulation of the sea technical articles, learning 3D game water scenes must see the article, including details of water simulation algor
ocean 海浪仿真模拟
- 实现基于FFT、Perlin噪声、Gerstner三种模型的海浪仿真模拟,实现了海水的反射、折射、Fresnel现象的模拟。-Implementation based on FFT, Perlin noise, Gerstner wave simulation of the three models, to achieve the water reflection, refraction, Fresnel simulation of the phenomenon.
seawater
- Matlab seawater工具包,可以通过海水的温盐等信息计算海水的密度、比容、位密、地转流速等重要参数。- SW_ADTG Adiabatic temperature gradient SW_ALPHA Thermal expansion coefficient (alpha) SW_AONB Calculate alpha/beta (a on b) SW_BETA Saline contract
waterworld_src_exe
- waterworld_src_exe包含了源代码和执行程序,最近搞海水模拟,所以下载了很多程序跟大家分享-waterworld_src_exe contains the source code and implementation of procedures, has recently engaged in simulated sea water, so download a lot of procedures like to share with you
19_125515_perlinnoise
- 柏林噪声生成演示,perlin noise.该噪声可以用去自然环境的随机模拟,天气,云,海水等模拟-Berlin noise generated presentation, perlin noise. The noise can be used up the natural environment stochastic simulation, weather, cloud, water and other simulation
SimulationOfWater
- 图形学中海水模拟的源代码,C++写的,感兴趣的可以下载参考参考。-Graphics simulation of the source code of the sea,
packmk2
- 用D3D写的海面,用复杂的投影矩阵变换实现了场景无限宽广的高真实度海面模拟,实现了不同风级下的波浪起伏,高光效果,海水透明效果,供需要的人学习借鉴。内含场景操作说明文档-D3D written off by using the complex transformation of the projection matrix to achieve a wide range of high-scenes unlimited degrees off a true simulation, to achie
OceanSimulation
- 一个水面模拟的OpenGL程序,加入了海水泡沫的粒子效果-An OpenGL water simulation program, joined the sea foam particle effects
underwter
- 讲述浅海水声信道下的多途时延估计方法,供声学方向的学生学习参考-About the shallow water acoustic channel under the multi-path delay estimation method for the acoustic direction of student learning reference
Drawing-ofthebackgroundeawater
- 结合近几年的海水模拟的综合 海水绘制研究的背景-In recent years, the water combined with a comprehensive simulation study of the background sea water drawn
soundspeed
- 根据射线理论,由海水声速剖面画出不同声线的传播图-According to ray theory, drawn from the water sound speed profile chart the spread of different voice
terrain
- 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD
OceanWater_shader
- OceanWater_shader用于做海水的材质-OceanWater_shader