搜索资源列表
linesphere
- 描述了DDALine和Breshenham两种画直线的方法,并且有圆的画法,中点圆优化算法,和Breshenham画圆,都很详细,也能运行 -DDALine and Breshenham describes two ways to draw a straight line, and drawing a circle, the midpoint circle algorithm Breshenham drawcircle and very detailed, but also to run
bresenham
- 1.实验目的: 理解基本图形元素光栅化的基本原理,掌握一种基本图形元素光栅化算法,利用OpenGL实现直线光栅化的DDA算法。 2.实验内容: (1) 根据所给的直线光栅化的示范源程序,在计算机上编译运行,输出正确结果; (2) 指出示范程序采用的算法,以此为基础将其改造为中点线算法或Bresenham算法,写入实验报告; (3) 根据示范代码,将其改造为圆的光栅化算法,写入实验报告; (4) 了解和使用OpenGL的生成直线的命令,来验证程序运行结果。 -shi
text2
- 利用在Visual C++ 6.0环境下创建MFC AppWizard(exe),实现直线/圆/椭圆中点Bresenham算法-Take advantage of Visual C++ 6.0 environment to create MFC AppWizard (exe), to achieve a straight line/circle/elliptical mid-point of Bresenham Algorithm
MidBresenhamLine
- 中点 Bresenham 算法绘制0<<k<<1直线 C语言 调试成功 Bresenham 算法画圆 调试成功-Bresenham algorithm for drawing
Graphic
- 使用C语言编写的一些简单的图形算法基础,其中有中点直线算法,中点画圆,种子填充和裁剪算法。-Using the C language written in the basis of some simple graph algorithms, including the midpoint of a straight line algorithms, the mid-point Circle, seed filling and clipping algorithms.
xianduan
- 从直线的Cohen-Sutherland、中点分割和参数化裁剪算法中,任选一种,编程实现; 2.编程实现Bezier曲线分割递推de Casteljau算法。 3.任选一种曲面,并编程实现 -From the line of Cohen-Sutherland, the midpoint of segmentation and parametric clipping algorithm, Choose one, programming 2. Programming Recursive
middle
- 中点画图算法(直线,圆,椭圆),其中圆包括Bresenham算法-Midpoint of the drawing algorithm (lines, circles, ellipses), which include the Bresenham algorithm for circle
cut
- 在定义了窗口之后,我们只需将窗口内的图形显示出来,对于窗口之外的图形我们是不关心的。因此,必须将窗口外的图形裁剪下去。在本资料中,实现如下对直线段进行裁剪的算法:Cohen-Sutherland算法、中点分割算法、梁友栋-Barsky算法,并且利用Sutherland-Hodgman算法实现对多边形的裁剪,最后,实现当裁剪域是任意凸多边形时的裁剪算法。-In the definition of the window, we simply window graphics are displayed
cutout
- 在定义了窗口之后,我们只需将窗口内的图形显示出来,对于窗口之外的图形我们是不关心的。因此,必须将窗口外的图形裁剪下去。在本资料中,实现如下对直线段进行裁剪的算法:Cohen-Sutherland算法、中点分割算法、梁友栋-Barsky算法,并且利用Sutherland-Hodgman算法实现对多边形的裁剪,最后,实现当裁剪域是任意凸多边形时的裁剪算法。-In the definition of the window, we simply window graphics are displayed
Form1
- 用C#写的直线算法 包含DDA、中点、 Bresenham 算法等-www.pudn.com
DDACircle
- 比较牛逼的java直线算法 包括DDA 中点Bresenham 算法- Bresenham Bresenham Bresenham
DDA
- 比较牛逼的java直线算法 包括DDA 中点Bresenham 算法-www.pudn.com
openGL
- 此程序的功能是实现基本的openGL中的画线算法,总共有四个算法。DDA画线算法,中点Bresenham算法画直线,改进Bresenham算法画直线以及 四分法绘制椭圆-Feature of this program is to achieve the basic openGL draw lines in the algorithm, a total of four algorithms. DDA line drawing algorithm, Bresenham midpoint line d
B_Line
- 中点Bresenham算法绘制直线,输入起始点坐标颜色,绘制直线-The midpoint draws lines Bresenham algorithm, input starting point coordinate color, draws lines
huaxian
- 这是我们计算机图形学课上的作业,通过画像素点画直线和圆直线用的是DDA算法,圆用的是中点法-This is our computer graphics class assignments, through drawing lines and round draw pixels with is straight line, the circle by algorithm DDA collocation is in
imgprocCGsignalproc
- BMP图像处理程序,包括模拟信道产生的高斯加性噪声;图像灰度变换;图像的拉普拉斯边缘提取;中点滤波法的debluring;图像线性模糊。 图形显示函数,包括DDA方法画直线;中点裁剪法;liang-barsky算法的窗口裁剪;种子填充算法; 随机信号处理程序,包括产生正态分布、均匀分布样本;计算其均值与方差;各样本的概率分布直方图分析;功率谱分析;样本叠加的PSD分布分析。-BMP image processing procedures, including analog channel
Line-AND-Circle
- 图形学中用DDA、Bresenham算法绘制直线和z中点法绘制圆-Graphics using DDA, Bresenham algorithm to draw a straight line and the midpoint method to draw a circle z
basic-graph-generation
- 一个图形生成MFC系统,有计算机图形学的基本图形绘制算法,包括直线的三种(DDA,中点,Bresenham),圆的两种(中点,Bresenham),椭圆(中点)及区域填充(多边形扫描线,种子扫描)-MFC system to generate a graph, with the basic graphics computer graphics rendering algorithms, including three straight (DDA, the mid-point, Bresenham
BasicGraphics
- 实现中点Bresenham算法画直线 实现改进Bresenham算法画直线 实现Bresenham算法画圆(八分法绘制圆) 实现Bresenham算法画椭圆(四分法绘制圆) 实现具有宽度的图形(线刷子或方刷子)-Mid-Bresenham draw line Improved Bresenham algorithm Draw circle Draw ellipse Line/Square brush
Sam1
- 在MFC上中点法画圆画直线,DDA算法画直线,计算机图形学实验-Midpoint circle drawing a straight line, draw a straight line of the DDA algorithm