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OpenGLTutorial
- OPENGL入门的好举例.建立MFC的消息体系和OPENGL状态机的联系方式,OPENGL的渲染,立体几何中的数学模型等内容.可以花点时间入门和学习.其实3DMAX就是这些东西.注意,这是表面渲染,不是实心的物体的仿真!其需要有限元法等工具进行模拟.气体模拟等用的粒子系统以后提供-entry OpenGL good example. News of the establishment of MFC and OpenGL system link state machine , OpenGL ren
hge-1.53-src
- 功能强大的2D游戏引擎。具有多种缩放、透明叠加效果及多种预定义粒子系统。-powerful 2D game engine. With a variety of scalable, transparent superposition effects and a variety of predefined particle system.
GZFApp
- 用OpenGL实现正方体,台体,柱体,球体,超椭球体,环的三维创建及几何贴图,以及几个粒子系统的表现(1,爆炸,2,星云,3,雪),全部实行了对象的封装.运行程序时按\"+\"或\"-\"观看.-use OpenGL cube, Taiwan, cylinder, sphere, ellipsoid-, Central and the creation of three-dimensional geometric mapping, several particle system and the
lesson19
- 在OpenGL环境下编写的一个简单的粒子系统,每一个粒子赋予其生命周期,颜色,速度,重力影响等-OpenGL environment in the preparation of a simple particle system, a given particle life cycle, color, speed and gravity effects
FirePaticle
- 粒子系统实现火焰 设计了专门的类 可以变化火焰的参数实现各种效果-flame particle system design for a special category of flame can change the effects of various parameters
lizidemo
- 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
particlesystem
- 自己编写的粒子系统演示程序,希望对初学者有所帮助-prepared by their particle system demonstration program, and I hope to help beginners
ablazeballsrc
- 此为一款用vc和opengl编写的3d游戏。粒子系统作的尤其漂亮。非常的cool.-for this new and used vc opengl prepared by the 3d games. Particle system for the particular good. Very cool.
lizixitong
- 是个OPENGL绘制的粒子系统。。解压后有具体的使用说明-OpenGL rendering is the particle system. . After extracting a specific use
cometsrc
- 超级经典的粒子系统程序,适合初学者哦-super classic particle system procedures, suitable for beginners oh
cg_lizixitong01
- 计算机图形学中的三维几何造型之粒子系统生成的算法演示,做的很棒的。-computer graphics of 3D Geometric Modeling particle system, an algorithm was demonstrated, so terrific.
Particleglor
- 做的很漂亮的火焰图,基于粒子系统做的,调用VC里的OPenGL。有原程序和可执行程序。-done a very nice flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
UsePSprite
- 这是一个使用简单粒子系统的代码 仅仅支持有限的粒子功能,并不支持如更该核心几何处理的功能。 想充分让粒子听话还需要构造高级的 粒子系统。-This is a simple to use particle system code only limited support particles function, if more do not support the core functions of the geometry processing. To fully enable par
thevanetexturestructure
- 本篇为在OPENGL在VC环境下基于粒子系统的叶片纹理构造-footnote to the VC environment in OpenGL-based particle system leaves texture tectonic
sphere_wang
- 利用粒子系统,借助贴图技术,生成一个球体!-particle system with mapping technology, generating a ball!
four_face
- 利用粒子系统和Opengl贴图技术,根据正四面体的性质,生成一个正四面体!-particle system and Opengl mapping technology, according to the nature of being tetrahedron, a tetrahedral formation!
square_wang
- 利用粒子系统和Opengl中的贴图技术,生成一个正方体,可以漫游。-use Opengl particle system and the mapping technology, generate a cube, can roam.
firework_src
- 这是一个关于OPENGL 粒子系统的源码-This is a particle system on the OpenGL source
ParticleSim
- 模拟火焰生成,利用了粒子系统的思想,通过改变菜单中的纹理图片,还可以观察不同效果,另外,还能模拟烟花场景-simulated flame generated, using the particle system of thinking by changing menu of texture images, one can observe different effects, in addition to scenes can simulate fireworks
MySnow
- 对天空下雪花的场景进行模拟,主要利用了粒子系统的思想-right under the sky snowflakes scene simulation, the main use of particle systems thinking