搜索资源列表
2d_Graphic_System
- vc6实现的2d图形学系统 其中图形算法全部自己实现 没有调用接口。主要功能如下a)直线和圆的生成,直线和圆的扫描转换。并且实现了用鼠标点击取点的交互功能。 b) 多边形的裁剪和填充,实现了点扫描与直线扫描多边形。 c) 直线剪裁,并可以自动判断与某条或某些条直线可剪裁,剪裁结果是一条线段生成两到三条线段,并可在文档中保存。 d) 图形变换:二维变换:平移、旋转、缩放功能,其中平移已实现了鼠标点击取点的交互功能。 e) 提供了用户对对象的选择,再在在被选择的对象上进行相应操作。
Graphics
- 计算机图形学的各种实验,里面包含主要内容包括线段、园、区域填充、线型线宽、字符、裁剪、等基本图形生成算法;样条、Bezier、等常用曲线的生成算法;Coons曲面、Bezier曲面、B样条曲面等常用曲面的生成算法。含实验报告-Computer graphics, various experiments, which contains the main contents include the line, park, area filling, line width, character, cut
clip
- 裁剪算法,基于Liangbasky的算法思想-Clipping Algorithm
anticuttingattack
- 图像受到裁剪攻击时的一些算法 只要输入图像和想要裁剪的位置 就可以得到想要的结果-Images by cutting attack some algorithm as long as the input image and want to cut position can be the desired results
clip
- 裁剪算法源码,实现计算机图形学中经典的线段裁剪算法-Clip
homeworkofgraphics
- 画点、画线、二维裁剪平移、填充算法、三维显示、二维基本变换、bezier曲线。-Painting, the painting line, cutting two-dimensional translation, filling algorithm, three-dimensional display, the basic two-dimensional transform, bezier curves.
poly_cut
- 计算机图形学中的Cohen-Sutherland裁剪算法的C++实现-Computer Graphics in the Cohen-Sutherland clipping algorithm of the C++ to achieve
445738PolygonCut
- 二维裁剪算法 可以对矩形多边形和直线进行剪切-Two-dimensional rectangular cutting algorithm can cut a straight line and polygon
Line
- 实现直线的DDA算法和椭圆中点算法,和图形的显示,如拉框放大。和CS裁剪算法的实现-The DDA algorithm to achieve a straight line and elliptical mid-point algorithm, and graphical display, such as pull boxes to enlarge. Cut algorithm and the realization of CS
Cohen_Sutherland
- 本程序实现的是Cohen—Sutherland裁剪算法,一复制就能用。本来是要用.cpp 文件上传的,到考虑到.cpp文件包含很多预算法无关的代码行,所以就用.txt上传了。-Cohen-Sutherland algorithm, Graphics Analysis。
ComputerGraphicCourse
- 直线、圆、椭圆二维图形的生成。直线的生成算法有DDA、Bbresenham、point,圆的生成算法有bresenham等 此系统还包含裁剪操作。 曲线的生成算法:bezier曲线 三维操作:三维物体旋转变化、穿越三维空间、虚线三维空间-Straight, round, oval to generate two-dimensional graphics. Straight-line algorithm to generate the DDA, Bbresenham, point, c
newmorning
- 详细讲述了二维线画图元的生成(包括二维直线、圆、椭圆、抛物线的生成)、二维填充图元的生成(图形的填充、字符的输出)、二维裁剪、图形变换(平移、旋转、放缩三种变换)、投影(透视投影)和曲线生成(Hermite曲线和Bezier曲线的生成)的算法思想以及程序实现。-A detailed account of the two-dimensional line drawing of the generating element (including the two-dimensional linear,
caijian
- 了解二维图形的裁剪原理 利用vc+opengl实现直线的裁剪算法-Cut understanding of the principle of two-dimensional graphics using vc+ opengl to achieve a straight line cutting algorithm
include1
- 请分别给出直线的三种不同位置情况,测试实验代码是否存在问题,有的话请调试改正。 可能的话,可以尝试实现梁友栋裁剪算法。-Please give a straight line, respectively, three different locations, the test code to test if there is a problem, so please correct debugging. If possible, Dong LIANG You can try to achieve
6
- 主要讲述了世界坐标,以及各种裁剪算法,对于各种裁剪算法具有详细的描述和算法,同时列举了大量的实例,对于掌握各种裁剪方法有很好的帮助-The main story of the world coordinates, and a variety of cutting algorithm, for a variety of cutting algorithm and the algorithm described in detail, at the same time a large number o
FrustumCulling_OGL
- opengl 视锥裁剪算法。对OpENGL加速适时渲染的最基本算法。-OPENGL frustum culling
caijian
- 学习图形学时编制的裁剪算法实例,希望对学习图形血的朋友们有所助益-Study prepared at the cutting algorithm Graphics instance, want to learn graphic bloody helpful friends
caijian
- 裁剪算法的实现的代码和全过程,不过有一点小小的问题需要改正呀-Clipping algorithm implementation code and the whole process, but there is a little problem need to be corrected呀
clip
- 计算机图形学的裁剪算法实现,实现线裁剪,多边形裁剪-Computer Graphics cutting algorithm to achieve line clipping, polygon clipping
Liang_Barskey_LineClip
- 梁有栋_B 裁剪算法 直线裁剪 C++ OPENGL-LIANG Dong _B cutting a straight line cutting algorithm C++ OPENGL