搜索资源列表
SkeletonBasics-D2D
- 使用KINECT获取骨骼图像的源码,在vs平台下使用C++编写。-Use KINECT get bone image source, written using C++ in vs internet.
KinectExplorer-D2D
- kinect功能集成,可以同时获取彩色、深度、骨骼图像,调整俯仰角等。-kinect functional integration, you can also get the color, depth, bone image, adjusting the pitch angle.
kinect-start-code
- 该源码包含了kinect初入门时所需要的显示红外帧数据的源码,深度图像的源码,彩色图像的源码,显示身体骨骼的源码,人体手势追踪源码,面部表情跟踪源码-The source code contains the early kinect entry required when the frame data display infrared source, the depth of the source image, a color image of the source, the source co
OgreGugeDH
- 3D引擎ogre1.81骨骼动画例程。内含详细注释,便于学习。安装好ogre1.81的SDK并配置好可运行-3 d engine ogre1.81 skeletal animation routines. It contains detailed annotations, easy to learn. Installed ogre1.81 SDK and configured to run
Direct3D-bone-animation
- 关于direct3d加载骨骼动画以及如何使用骨骼动画的程序,代码中附有详细说明-Direct3d load on skeletal animation and how to use skeletal animation program, with a detailed descr iption of the code
CF-d3d-ZIMIAO--FANGKUANG
- CFD3D方框透视 骨骼透视 立体透视源码 基址根本更新即可 需要黑月编译 不懂联系QQ4468126-CFD3D block fluoroscopy skeletal perspective stereo perspective source update to compile the fundamental base need not understand QQ4468126
skeletal-animation
- 这是一篇讲解骨骼动画的相关例程,希望通过该例程,大家对骨骼动画有个好的理解。- This is an explanation related skeletal animation routines, we hope the routine, everyone has a good understanding of skeletal animation.
HA_MMD739
- 中文版MMD制作程序实现骨骼动作 模型的 设计 制作-The design and production of the skeletal motion model of the Chinese version of MMD
Animation
- 看别人的代码 Demo去学习,这是我的学习方式。这个Demo我用了两天写代码,却花了两个星期的调试。我想这应该是最简单的一个3D骨骼动画模型的读取和显示的Demo。其中注释了几个比较关键的地方。包含了几个简单的md5模型,blender模型,blender MD5导出插件。VB.net + OpenTK + Assimp.net-Look at other people' s code Demo to learn, this is my way of learning. The Demo
01
- 微软Kinect一代体感交互程序,通过颜色、深度以及骨骼数据流来实现体感程序交互。-Microsoft Kinect a generation of interactive program, through the color, depth, and bone data flow to achieve a sense of program interaction.
05
- 微软Kinect一代体感交互程序,通过颜色、深度以及骨骼数据流来实现体感程序交互。(5)-Microsoft Kinect a generation of interactive program, through the color, depth, and bone data flow to achieve a sense of program interaction.
Managed-Directx9
- Managed Directx9实现的一个模型骨骼动画(c#) Managed Directx9实现的一个模型骨骼动画(c#)
CF
- C++全套 CF辅助文件!透视 自喵 骨骼 等等一系列稳定功能-C++ A full supporting documentation CF! Meow perspective bones so a series of stabilization
Kinect2-guge
- Kinect骨骼识别,Kinect2.0,VS编译器,进去后配置开发环境即可使用-Kinect skeleton recognition
follow
- 通过kinect来采集数据,然后提取骨骼数据。-Through access to collect data and then extract the skeleton data
Blender
- Blender更改骨骼的方法,此文件内容用于vrp中更改骨骼的方法-Change of bone
KinectColorViewerskeleton
- Kinect C#骨骼数据和RGB数据提取-Kinect C#
Skeleton
- 基于matlab的图像骨骼化程序代码skeleton based on matlab-Matlab-based image skeleton of the program code skeleton based on matlab
DirectX
- DirectX骨骼动画加载器,用于加载骨骼动画的小例子-DirectX skeletal animation loader for loading skeleton animation small example
cvSkeleton
- 这个是骨骼识别的一个函数!!!在OPENCV上运行的,请自建Main函数进行调用此函数!-This is a function of the identified skeleton! ! ! On OPENCV run, self-built Main function call this function!