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Intr-to-3DGame-Program-DirectX9.0c-
- 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
Tsinghua-university-bian-yi-yuan-li
- 清华大学编译原理全部课程课件,以及课后题辅导与解答。龙书的详细讲解-Tsinghua University, compiler theory all courseware, as well as after-school counseling and answer questions. Dragon books explain in detail
CompilersPPrinciples
- 编译器学习龙书,电子版,是一个很好的学习编译原理的英文书籍。-Principle, Compiler
Introduction.to.3D.Game.Programming2
- 龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners.
myCompiler-SourceCode
- 编译原理龙书附录 一个完整的编译器前端-compilers principles , techniques and tools appendix
bianyiyuanli
- 基础教程 龙书为本 关于编译器的一系列 基础操作 教程 北大10级使用-Basic course book for the dragon about the compiler of a series of basic operating tutorial Peking University level 10 use
Umoshishibies
- 先用C-均值聚类算法程序,并用下列数据进行聚类分析。在确认编程正确后,采用蔡云龙书的附录B中表1的Iris数据进行聚类。然后使用近邻法的快速算法找出待分样本X(设X样本的4个分量x1=x2=x3=xx4=6;子集数l=3)的最近邻节点和3-近邻节点及X与它们之间的距离.-C-means clustering procedure, and the following data and cluster analysis. Confirm the programming is correct, Ca
DirectX-9.0-3d-game-programming
- 龙书 DirectX9.0 3d游戏编程基础源代码 经典基础-The classical basis of the DirectX 9.0 3d game programming basic source code
DirectX
- DirectX 3D游戏开发基础教程(龙书)-DirectX 3D Game Development Essentials (Dragon Book)
pass_compiler
- 龙书《编译原理》中的一遍翻译器,能将表在达翻译成后缀表达式-Again translator Dragon Book " compiler theory, be able to table reached translated into postfix expression
dragonbook
- 编译原理龙书第二版。很好用,很实在,很便宜-Compiler theory Dragon Book, second edition. Very easy to use, very real, very cheap
Operating-System-Concepts-7ed
- 《操作系统概念》(第七版)(龙书) 全球经典的操作系统佳作,容易理解。-《Operating System Concepts 7ed》
biyiyuanliPDF
- 东南大学—翟玉庆-编译原理课件全部PDF版本。以龙书为基础的课件,很好的编译教学-Southeast University- Zhai Yuqing- the compiler theory Courseware full PDF version. The Dragon book based courseware, good compile teaching
dragon-front-source
- 《编译原理技术和工具》(龙书)附带的简易编译器前端代码-A simple compiler front-end code with 《Compilers: Principles,Techniques,and Tools》(Alfred V.Aho,Ravi Sethi,Jeffrey D.Ullman)
Principles-of-Compiler-Design
- Principles of Compiler Design,编译原理,英文第二版,别名“龙书”,很经典的一本书!-Principles of Compiler Design, compiler theory, English second edition, alias " dragon book" , it is a classic book!
Book-Part-II-Code
- 龙书的部分代码,对初学Directx3D9编程基础的同学很有用,源码都可以执行,且富有英语注释-Long part of the code book for beginners Directx3D9 Programming Fundamentals students useful, source code can be executed, and full English comments
DirectX9.0-3D
- 《DirectX9.0 3D游戏开发编程基础》书籍的源代码。通常叫龙书,段菲译。-"DirectX9.0 3D Game Development Programming" books source code. Often called the Dragon book, Duan Fei translation.
dragon-book-exercise-answers-master
- 本资料是编译原理中大名鼎鼎的龙书的课后答案,其中对各个问题有详细的解答,对于学习编译原理有很大的好处,其中还包括很多的图,学习起来更加的轻松-The principle is to compile information on the famous Dragon book after-school answer, which has detailed answers to each question, for learning compiler theory has great benefits
Directx9.0-
- dirextx编程龙书! 特别适合初学directx的人,前面有一些线性代数知识-dirextx programming dragon book! Particularly suitable for beginners directx people, in front of some linear algebra
src
- 编译原理:龙书书后代码完整版,能进行正常的语义分析。-compilers,the code after the book,