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java123456
- Bresenham的程序代码-Bresenham the code
0372244
- 中点画圆,bresenham画圆,中点画线,bresenham画仙,-midpoint Circle, bresenham Circle, Stipples line bresenham painting cents
58941
- 中点画圆,直线,bresenham画圆以及直线-midpoint Circle, Line, Circle and straight bresenham
M_Line
- 画了一个五角星并添充了颜色,还用微分画直线法,和bresenham法画直线-drawing of a five-pointed star and Tim added color, differential line drawing, and painting straight bresenham France
zdhy
- 用Bresenham算法画圆,使用打点函数实现上述功能-with Bresenham algorithm Circle, which was used to achieve the above function function
6.0MFC_OPENGL_PFbresenham
- 基于MFC中Opengl环境的bresenham直线生成算法,可由对话框输入起始点和终点,直观地观察bresenham算法的原理。-based MFC Opengl environment bresenham line drawing algorithm, from the dialog box input starting and stopping points, and visual observation of the principle bresenham algorithm.
openglline
- 程序使用了Bresenham算法的思想,将四个象限的问题通过交换端点的方法合并成一,四象限的问题。再利用sign变量,统一成一个问题。又考虑到斜率<1,>1最终问题分成了两种情况。在直线插补程序的一开始,把斜率为正无穷的情况单独进行讨论。最终完成了整个程序-procedures for the use of the Bresenham algorithm thinking, four quadrant of the issue through the exchange of endp
yangke
- 这个是我计算机图形学的实验的源代码, 包括中点画线 画圆,Bresenham 画线 画圆, 种子扫描填充区域, 三角形图形基本3种变换,附 实验报告-this my computer graphics of the source code, including Midpoint Circle Line, Circle Bresenham line drawing, scanning seed filling regional triangle three basic types of g
bresenham_start_1
- bresenham 算法的实现方法演示,用vc编译即可-bresenham algorithm method demonstration compiler can be used vc
Bresenham_Layer2
- bresenham 算法 绘制椭圆 及圆形-bresenham elliptical and circular
Bresenham_Circle
- 本程序实现了Bresenham的画圆算法,并且在此基础上实现了圆的填充-the realization of the Circle Bresenham algorithm, and on this basis to achieve a round filled
threeSamplesForOpenGL
- 第一个是分别用Bresenham和DDA算法画直线,第二个是画圆算法,第三个是cohen-sutherland算法的实现-respectively DDA Bresenham algorithm and line drawing, and the second is drawcircle algorithm, Cohen is the third-Algorithm of sutherland
console_graphic
- 用控制台程序(Console project)实现计算机图形学的基本图形,其中Bresenham为Bresenham算法画线的项目,输入起点和终点;dda为DDA算法画直线的项目,输入起点和终点;mid_point为中点画线法的项目,输入起点和终点;Bres_circle为根据Bresenham算法画圆,输入圆心点和半径; midpoint_circle为中点画圆法,包括填充,输入圆心点和半径;midpointEllipse为中点画椭圆,包括填充,输入圆心点和长短轴; duobianxi
bresenhamsuanfachengxu
- bresenham画线算法程序,运行环境windows xp TC2.0环境.-bresenham line drawing algorithm procedures, the environment windows xp TC environment.
StudyGraph
- 一个VC写的绘图程序,演示了Bresenham算法生成直线、园,还有Bezier曲线生成。对学习图形学很有帮助-write a VC mapping procedures, demonstrated the Bresenham algorithm to create line, the landscape, There Bezier curve generation. Learning helpful graphics
DDABresenham
- 利用VB编制的直线的DDA算法和圆的Bresenham算法等程序.很好.-VB establishment of the DDA straight round of the algorithm and the Bresenham algorithm, and other procedures. Good.
0_Bresenham_circle
- Bresenham_circle一个Bresenham算法画圆 的方法,希望对图形学课程学习的有所帮助-Bresenham_circle a Bresenham algorithm Circle method hope to learn the graphics help
shiyang1
- 实现DDA直线生成算法、Bresenham直线生成算法、中点绘圆算法,以及多边形扫描线填充算法-achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm
tuxingxueshiyan1
- 《计算机图形学》 实验一 基本图形的生成 实验目的: 1、编写直线的DDA和Bresenham算法的实现程序,验证算法的正确性。 2、编写圆的Bresenham算法或中点算法的实现程序,验证算法的正确性。 3、用多边形的扫描线填充算法对一多边形进行填充,验证算法的正确性。 4、使用Cohen-Sutherland算法裁减二维线段或使用Sutherland-Hodgman算法对多边形进行裁减,验证算法的正确性。 5、通过算法的编写,切实掌握图形学中直线和圆生成的原理以及
zhixiansangesyanfa
- Bresenham算法是计算机图形学领域使用最广泛的直线扫描转换算法。仍然假定直线斜率在0~1之间,该方法类似于中点法,由一个误差项符号决定下一个象素点。 -Bresenham algorithm is the field of computer graphics the most widely used linear scan conversion algorithm. Still assuming that the linear slope of between 0 ~ 1, the