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tuoyuan
- 用opengl实现bresenham算法画椭圆,先画1/4个椭圆,然后借助椭圆的对称性,画出其余部分-Use opengl achieve bresenham algorithm painted oval, first draw 1/4 oval, and then with the symmetry of the ellipse, and draw the rest of the
test1
- 将中点Bresenham算法推广到绘制任意斜率的直线段。使用对话框输入直线的起点和终点坐标,以屏幕中心为二维坐标系原点,绘制任意斜率的直线段。编制CLine类,成员函数为MoveTo()和LineTo()。对边界像素的处理原则是“起点闭区间、终点开区间”,即要求所绘直线达到VC++的MoveTo()和LineTo()函数的绘制效果。-Midpoint Bresenham algorithm will be extended to the slope of the straight line se
2
- 将中点Bresenham算法推广到绘制任意斜率的直线段。使用对话框输入直线的起点和终点坐标,试以屏幕中心为二维坐标系原点,绘制任意斜率的直线段。要求编制CLine类,成员函数为MoveTo()和LineTo()。对边界像素的处理原则是“起点闭区间、终点开区间”,即要求所绘直线达到VC++的MoveTo()和LineTo()函数的绘制效果。-Midpoint Bresenham algorithm will be extended to the slope of the straight line
circunferenciabresen.cpp.tar
- método de la circunferencia de bresenham, implementando en C
Circle
- 利用逐点比较法和Bresenham中点比较法画圆-Use-by-point comparison method and comparative law Bresenham midpoint Circle
1
- 使用中点Bresenham算法画出三角形-Use Bresenham draw triangle
code1
- Bresenham的直线算法,包含头文件,子程序,保证可以运行-Bresenham' s line algorithm, including the header files, subroutines, and guarantee operations
homework2
- 图形学画直线方法,基于VC的直线光栅扫描转换算法实现。分别实现数值微分算法和Bresenham算法。-Graphics drawing a straight line method, based on VC convert raster scan line algorithm. Respectively, to achieve numerical differentiation algorithm and Bresenham algorithm.
CircleWithGL
- 在VC2008下面使用OpenGL实现Bresenham算法画圆和画直线以及椭圆-The VC2008 below Bresenham algorithm using OpenGL, draw a straight line and a circle and oval
drawLine
- 直线中点Bresenham 算法:每次在主位移方向上走一步,另一个方向上走不走步取决于中点偏差判别式的值。-Linear midpoint Bresenham algorithm: Each displacement in the direction of the main step, do not go walking in another direction depending on the midpoint of the deviation value of the discriminan
DDAandBresenham
- DDA直线生成算法在屏幕上绘制直线和Bresenham圆的生成算法在屏幕上绘制一个圆按一画直线按二画圆-DDA line algorithm to generate a straight line drawn on the screen and the Bresenham circle generation algorithm on the screen by drawing a circle draw a straight line by one second drawcircle
DemoForDrawLineByKey
- DDA和Bresenham算法实现的画直线代码-DDA and Bresenham line drawing algorithm code
F1_1
- 分别采用DDA法、中点画线法和Bresenham画线算法编制直线扫描转换程序。从键盘输入两端点坐标,就能在显示器屏幕上画出对应的线段。-Using the DDA method, in line and stipple painting line algorithm Bresenham line scan conversion process. Keyboard input from the two end points of the coordinates, we can draw in th
IntegerBresenham
- 计算机图形学初级学者(改进的Bresenham直线段扫描算法)-computer graphics beginner(textbook method), improved bresenham line-scaning drawing algrithm.
FourOpenGL--yes
- 用C++集体编写的直线和圆的生成算法,有bresenham和DDA等,可以选择边画图模式-line and circle and opengl
linea
- programa que permite generar lineas por medio del algoritmo de bresenham
line-cilcle
- 通过程序实现Bresenham画线算法,中点画圆算法以及中点画椭圆的算法-Achieved through the process Bresenham line algorithm, the midpoint circle algorithm, and the dotted ellipse algorithm
五边形的虚线填充
- 虚线填充五边形试验 ,用到了bresenham划线算法-dotted filled test uses bresenham crossed Algorithm
circle
- 用opengl实现Bresenham算法画圆-Use opengl Bresenham algorithm for drawing a straight line
12
- 绘制模式 1 DDA算法画直线 // 2 中点Bresenham算法画直线 // 3 改进Bresenham算法画直线-very good file